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https://github.com/OpenRCT2/OpenRCT2
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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
This commit is contained in:
@@ -94,7 +94,7 @@ void MapAnimationInvalidateAll()
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static bool MapAnimationInvalidateRideEntrance(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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auto tileElement = map_get_first_element_at(loc);
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auto tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -131,7 +131,7 @@ static bool MapAnimationInvalidateQueueBanner(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -164,7 +164,7 @@ static bool MapAnimationInvalidateSmallScenery(const CoordsXYZ& loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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auto tileElement = map_get_first_element_at(loc);
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auto tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -229,7 +229,7 @@ static bool MapAnimationInvalidateParkEntrance(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -259,7 +259,7 @@ static bool MapAnimationInvalidateTrackWaterfall(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -288,7 +288,7 @@ static bool MapAnimationInvalidateTrackRapids(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -317,7 +317,7 @@ static bool MapAnimationInvalidateTrackOnRidePhoto(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -356,7 +356,7 @@ static bool MapAnimationInvalidateTrackWhirlpool(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -385,7 +385,7 @@ static bool MapAnimationInvalidateTrackSpinningTunnel(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -423,7 +423,7 @@ static bool MapAnimationInvalidateBanner(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -449,7 +449,7 @@ static bool MapAnimationInvalidateLargeScenery(const CoordsXYZ& loc)
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TileElement* tileElement;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -483,7 +483,7 @@ static bool MapAnimationInvalidateWallDoor(const CoordsXYZ& loc)
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return false;
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bool removeAnimation = true;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return removeAnimation;
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do
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@@ -544,7 +544,7 @@ static bool MapAnimationInvalidateWall(const CoordsXYZ& loc)
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TileElement* tileElement;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(loc);
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tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return true;
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do
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