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https://github.com/OpenRCT2/OpenRCT2
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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
This commit is contained in:
@@ -118,7 +118,7 @@ static bool entrance_has_direction(const EntranceElement& entranceElement, int32
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TileElement* MapGetFootpathElement(const CoordsXYZ& coords)
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{
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TileElement* tileElement = map_get_first_element_at(coords);
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TileElement* tileElement = MapGetFirstElementAt(coords);
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do
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{
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if (tileElement == nullptr)
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@@ -440,7 +440,7 @@ bool WallInTheWay(const CoordsXYRangedZ& fencePos, int32_t direction)
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{
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TileElement* tileElement;
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tileElement = map_get_first_element_at(fencePos);
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tileElement = MapGetFirstElementAt(fencePos);
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if (tileElement == nullptr)
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return false;
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do
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@@ -468,7 +468,7 @@ static PathElement* FootpathConnectCornersGetNeighbour(const CoordsXYZ& footpath
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return nullptr;
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}
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TileElement* tileElement = map_get_first_element_at(footpathPos);
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TileElement* tileElement = MapGetFirstElementAt(footpathPos);
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if (tileElement == nullptr)
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return nullptr;
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do
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@@ -641,7 +641,7 @@ static void FoopathNeighbourListSort(rct_neighbour_list* neighbourList)
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static TileElement* FootpathGetElement(const CoordsXYRangedZ& footpathPos, int32_t direction)
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{
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TileElement* tileElement = map_get_first_element_at(footpathPos);
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TileElement* tileElement = MapGetFirstElementAt(footpathPos);
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if (tileElement == nullptr)
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return nullptr;
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do
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@@ -835,7 +835,7 @@ static void loc_6A6D7E(
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}
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else
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{
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TileElement* tileElement = map_get_first_element_at(targetPos);
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TileElement* tileElement = MapGetFirstElementAt(targetPos);
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if (tileElement == nullptr)
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return;
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do
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@@ -1093,7 +1093,7 @@ void FootpathChainRideQueue(
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}
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auto targetQueuePos = curQueuePos + CoordsDirectionDelta[direction];
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tileElement = map_get_first_element_at(targetQueuePos);
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tileElement = MapGetFirstElementAt(targetQueuePos);
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bool foundQueue = false;
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if (tileElement != nullptr)
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{
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@@ -1223,7 +1223,7 @@ void FootpathUpdateQueueChains()
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if (station.Entrance.IsNull())
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continue;
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TileElement* tileElement = map_get_first_element_at(station.Entrance);
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TileElement* tileElement = MapGetFirstElementAt(station.Entrance);
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if (tileElement != nullptr)
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{
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do
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@@ -1250,7 +1250,7 @@ void FootpathUpdateQueueChains()
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*/
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static void FootpathFixOwnership(const CoordsXY& mapPos)
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{
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const auto* surfaceElement = map_get_surface_element_at(mapPos);
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const auto* surfaceElement = MapGetSurfaceElementAt(mapPos);
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uint16_t ownership;
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// Unlikely to be NULL unless deliberate.
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@@ -1402,7 +1402,7 @@ static int32_t FootpathIsConnectedToMapEdgeHelper(CoordsXYZ footpathPos, int32_t
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return FOOTPATH_SEARCH_SUCCESS;
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}
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tileElement = map_get_first_element_at(targetPos);
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tileElement = MapGetFirstElementAt(targetPos);
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if (tileElement == nullptr)
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return currentTile.level == 1 ? FOOTPATH_SEARCH_NOT_FOUND : FOOTPATH_SEARCH_INCOMPLETE;
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@@ -1778,7 +1778,7 @@ void PathElement::SetShouldDrawPathOverSupports(bool on)
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*/
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static void FootpathClearWide(const CoordsXY& footpathPos)
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{
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TileElement* tileElement = map_get_first_element_at(footpathPos);
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TileElement* tileElement = MapGetFirstElementAt(footpathPos);
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if (tileElement == nullptr)
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return;
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do
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@@ -1797,7 +1797,7 @@ static void FootpathClearWide(const CoordsXY& footpathPos)
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*/
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static TileElement* FootpathCanBeWide(const CoordsXYZ& footpathPos)
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{
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TileElement* tileElement = map_get_first_element_at(footpathPos);
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TileElement* tileElement = MapGetFirstElementAt(footpathPos);
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if (tileElement == nullptr)
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return nullptr;
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do
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@@ -1844,7 +1844,7 @@ void FootpathUpdatePathWideFlags(const CoordsXY& footpathPos)
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// FootpathClearWide(x, y);
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// y -= 0x20;
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TileElement* tileElement = map_get_first_element_at(footpathPos);
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TileElement* tileElement = MapGetFirstElementAt(footpathPos);
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if (tileElement == nullptr)
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return;
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do
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@@ -2083,7 +2083,7 @@ static void FootpathRemoveEdgesTowardsHere(
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Direction shiftedDirection = (direction + 1) & 3;
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auto targetFootPathPos = CoordsXYZ{ CoordsXY{ footpathPos } + CoordsDirectionDelta[shiftedDirection], footpathPos.z };
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tileElement = map_get_first_element_at(targetFootPathPos);
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tileElement = MapGetFirstElementAt(targetFootPathPos);
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if (tileElement == nullptr)
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return;
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do
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@@ -2114,7 +2114,7 @@ static void FootpathRemoveEdgesTowards(const CoordsXYRangedZ& footPathPos, int32
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return;
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}
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TileElement* tileElement = map_get_first_element_at(footPathPos);
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TileElement* tileElement = MapGetFirstElementAt(footPathPos);
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if (tileElement == nullptr)
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return;
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do
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@@ -2153,7 +2153,7 @@ static void FootpathRemoveEdgesTowards(const CoordsXYRangedZ& footPathPos, int32
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// entrances and exits, shops, paths).
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bool TileElementWantsPathConnectionTowards(const TileCoordsXYZD& coords, const TileElement* const elementToBeRemoved)
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{
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TileElement* tileElement = map_get_first_element_at(coords);
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TileElement* tileElement = MapGetFirstElementAt(coords);
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if (tileElement == nullptr)
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return false;
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do
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@@ -2245,7 +2245,7 @@ static void FootpathFixCornersAround(const TileCoordsXY& footpathPos, TileElemen
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if (xOffset == 0 && yOffset == 0)
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continue;
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TileElement* tileElement = map_get_first_element_at(
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TileElement* tileElement = MapGetFirstElementAt(
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TileCoordsXY{ footpathPos.x + xOffset, footpathPos.y + yOffset }.ToCoordsXY());
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if (tileElement == nullptr)
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continue;
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