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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -898,7 +898,7 @@ OpenRCT2::Audio::VehicleSoundParams Vehicle::CreateSoundParam(uint16_t priority)
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if (x != LOCATION_NULL)
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{
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auto surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
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auto surfaceElement = MapGetSurfaceElementAt(CoordsXY{ x, y });
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// vehicle underground
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if (surfaceElement != nullptr && surfaceElement->GetBaseZ() > z)
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@@ -1737,13 +1737,13 @@ void Vehicle::UpdateMeasurements()
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return;
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}
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auto surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
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auto surfaceElement = MapGetSurfaceElementAt(CoordsXY{ x, y });
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// If vehicle above ground.
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if (surfaceElement != nullptr && surfaceElement->GetBaseZ() <= z)
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{
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// Set tile_element to first element. Since elements aren't always ordered by base height,
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// we must start at the first element and iterate through each tile element.
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auto tileElement = map_get_first_element_at(CoordsXY{ x, y });
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auto tileElement = MapGetFirstElementAt(CoordsXY{ x, y });
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if (tileElement == nullptr)
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return;
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@@ -4615,7 +4615,7 @@ void Vehicle::UpdateBoatLocation()
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*/
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static bool vehicle_boat_is_location_accessible(const CoordsXYZ& location)
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{
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TileElement* tileElement = map_get_first_element_at(location);
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TileElement* tileElement = MapGetFirstElementAt(location);
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if (tileElement == nullptr)
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return false;
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do
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@@ -5121,7 +5121,7 @@ void Vehicle::UpdateDoingCircusShow()
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*/
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static TileElement* vehicle_check_collision(const CoordsXYZ& vehiclePosition)
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{
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TileElement* tileElement = map_get_first_element_at(vehiclePosition);
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TileElement* tileElement = MapGetFirstElementAt(vehiclePosition);
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if (tileElement == nullptr)
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{
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return nullptr;
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