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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -618,7 +618,7 @@ static void track_design_save_select_nearby_scenery_for_tile(RideId rideIndex, i
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{
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for (int32_t x = cx - TRACK_NEARBY_SCENERY_DISTANCE; x <= cx + TRACK_NEARBY_SCENERY_DISTANCE; x++)
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{
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tileElement = map_get_first_element_at(TileCoordsXY{ x, y });
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tileElement = MapGetFirstElementAt(TileCoordsXY{ x, y });
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if (tileElement == nullptr)
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continue;
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do
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