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https://github.com/OpenRCT2/OpenRCT2
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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -289,7 +289,7 @@ StringId TrackDesign::CreateTrackDesignTrack(TrackDesignState& tds, const Ride&
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CoordsXY mapLocation = location.ToCoordsXY();
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TileElement* tileElement = map_get_first_element_at(mapLocation);
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TileElement* tileElement = MapGetFirstElementAt(mapLocation);
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if (tileElement == nullptr)
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continue;
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@@ -368,7 +368,7 @@ StringId TrackDesign::CreateTrackDesignMaze(TrackDesignState& tds, const Ride& r
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{
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for (; x < MAXIMUM_MAP_SIZE_BIG; x += COORDS_XY_STEP)
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{
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auto tileElement = map_get_first_element_at(CoordsXY{ x, y });
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auto tileElement = MapGetFirstElementAt(CoordsXY{ x, y });
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do
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{
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if (tileElement == nullptr)
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@@ -402,7 +402,7 @@ StringId TrackDesign::CreateTrackDesignMaze(TrackDesignState& tds, const Ride& r
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}
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CoordsXY entranceLoc = location.ToCoordsXY();
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auto tileElement = map_get_first_element_at(entranceLoc);
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auto tileElement = MapGetFirstElementAt(entranceLoc);
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do
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{
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if (tileElement == nullptr)
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@@ -431,7 +431,7 @@ StringId TrackDesign::CreateTrackDesignMaze(TrackDesignState& tds, const Ride& r
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}
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CoordsXY exitLoc = location.ToCoordsXY();
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tileElement = map_get_first_element_at(exitLoc);
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tileElement = MapGetFirstElementAt(exitLoc);
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if (tileElement == nullptr)
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return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY;
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do
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@@ -474,7 +474,7 @@ CoordsXYE TrackDesign::MazeGetFirstElement(const Ride& ride)
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{
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for (tile.x = 0; tile.x < MAXIMUM_MAP_SIZE_BIG; tile.x += COORDS_XY_STEP)
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{
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tile.element = map_get_first_element_at(CoordsXY{ tile.x, tile.y });
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tile.element = MapGetFirstElementAt(CoordsXY{ tile.x, tile.y });
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do
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{
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if (tile.element == nullptr)
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@@ -990,7 +990,7 @@ static GameActions::Result TrackDesignPlaceSceneryElementRemoveGhost(
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uint8_t quadrant = (scenery.flags >> 2) + _currentTrackPieceDirection;
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quadrant &= 3;
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auto* sceneryEntry = get_small_scenery_entry(entryInfo->Index);
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auto* sceneryEntry = GetSmallSceneryEntry(entryInfo->Index);
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if (!(!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE) && sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_DIAGONAL))
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&& sceneryEntry->HasFlag(
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SMALL_SCENERY_FLAG_DIAGONAL | SMALL_SCENERY_FLAG_HALF_SPACE | SMALL_SCENERY_FLAG_THREE_QUARTERS))
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@@ -1516,7 +1516,7 @@ static GameActions::Result TrackDesignPlaceMaze(TrackDesignState& tds, TrackDesi
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continue;
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}
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auto surfaceElement = map_get_surface_element_at(mapCoord);
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auto surfaceElement = MapGetSurfaceElementAt(mapCoord);
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if (surfaceElement == nullptr)
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continue;
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int16_t surfaceZ = surfaceElement->GetBaseZ();
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@@ -1673,7 +1673,7 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
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continue;
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}
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auto surfaceElement = map_get_surface_element_at(tile);
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auto surfaceElement = MapGetSurfaceElementAt(tile);
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if (surfaceElement == nullptr)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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@@ -1744,7 +1744,7 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
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if (tds.PlaceOperation != PTD_OPERATION_PLACE_QUERY)
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{
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auto tile = CoordsXY{ newCoords } + CoordsDirectionDelta[rotation];
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TileElement* tile_element = map_get_first_element_at(tile);
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TileElement* tile_element = MapGetFirstElementAt(tile);
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newCoords.z = tds.Origin.z / COORDS_Z_STEP;
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newCoords.z += entrance.z;
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if (tile_element == nullptr)
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