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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -72,7 +72,7 @@ int32_t track_is_connected_by_shape(TileElement* a, TileElement* b)
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static TileElement* find_station_element(const CoordsXYZD& loc, RideId rideIndex)
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{
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TileElement* tileElement = map_get_first_element_at(loc);
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TileElement* tileElement = MapGetFirstElementAt(loc);
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if (tileElement == nullptr)
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return nullptr;
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do
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