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Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map) * Initial few desnaking of Map.h
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@@ -1034,7 +1034,7 @@ namespace OpenRCT2
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{
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for (int32_t x = 0; x < gMapSize.x; x++)
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{
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TileElement* tileElement = map_get_first_element_at(TileCoordsXY{ x, y });
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TileElement* tileElement = MapGetFirstElementAt(TileCoordsXY{ x, y });
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if (tileElement == nullptr)
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continue;
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do
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