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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-27 08:45:00 +01:00

Code style: Remove snakes from everything world apart from Map.h (#18273)

* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
This commit is contained in:
Duncan
2022-10-11 19:39:24 +01:00
committed by GitHub
parent 0c78a27d9f
commit 67bbc8560d
90 changed files with 404 additions and 404 deletions

View File

@@ -135,10 +135,10 @@ GameActions::Result FootpathPlaceAction::Execute() const
// It is possible, let's remove walls between the old and new piece of path
auto zLow = _loc.z;
auto zHigh = zLow + PATH_CLEARANCE;
wall_remove_intersecting_walls(
WallRemoveIntersectingWalls(
{ _loc, zLow, zHigh + ((_slope & TILE_ELEMENT_SURFACE_RAISED_CORNERS_MASK) ? 16 : 0) },
DirectionReverse(_direction));
wall_remove_intersecting_walls(
WallRemoveIntersectingWalls(
{ _loc.x - CoordsDirectionDelta[_direction].x, _loc.y - CoordsDirectionDelta[_direction].y, zLow, zHigh },
_direction);
}
@@ -318,7 +318,7 @@ GameActions::Result FootpathPlaceAction::ElementInsertQuery(GameActions::Result
GameActions::Status::Disallowed, STR_CANT_BUILD_FOOTPATH_HERE, STR_CANT_BUILD_THIS_UNDERWATER);
}
auto surfaceElement = map_get_surface_element_at(_loc);
auto surfaceElement = MapGetSurfaceElementAt(_loc);
if (surfaceElement == nullptr)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_BUILD_FOOTPATH_HERE, STR_NONE);
@@ -381,7 +381,7 @@ GameActions::Result FootpathPlaceAction::ElementInsertExecute(GameActions::Resul
const auto clearanceData = canBuild.GetData<ConstructClearResult>();
gFootpathGroundFlags = clearanceData.GroundFlags;
auto surfaceElement = map_get_surface_element_at(_loc);
auto surfaceElement = MapGetSurfaceElementAt(_loc);
if (surfaceElement == nullptr)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_BUILD_FOOTPATH_HERE, STR_NONE);
@@ -489,8 +489,8 @@ void FootpathPlaceAction::RemoveIntersectingWalls(PathElement* pathElement) cons
{
auto direction = pathElement->GetSlopeDirection();
int32_t z = pathElement->GetBaseZ();
wall_remove_intersecting_walls({ _loc, z, z + (6 * COORDS_Z_STEP) }, DirectionReverse(direction));
wall_remove_intersecting_walls({ _loc, z, z + (6 * COORDS_Z_STEP) }, direction);
WallRemoveIntersectingWalls({ _loc, z, z + (6 * COORDS_Z_STEP) }, DirectionReverse(direction));
WallRemoveIntersectingWalls({ _loc, z, z + (6 * COORDS_Z_STEP) }, direction);
// Removing walls may have made the pointer invalid, so find it again
auto tileElement = MapGetFootpathElement(CoordsXYZ(_loc, z));
if (tileElement == nullptr)