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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-23 15:52:55 +01:00

add shortcut versions and rotate clockwise/anticlockwise shortcut

This commit is contained in:
IntelOrca
2015-07-09 13:50:33 +01:00
parent 232e0b11b3
commit 6527bc6ac2
6 changed files with 45 additions and 14 deletions

View File

@@ -2500,7 +2500,7 @@ STR_2495 :Cancel construction mode
STR_2496 :Pause game
STR_2497 :Zoom view out
STR_2498 :Zoom view in
STR_2499 :Rotate view
STR_2499 :Rotate view clockwise
STR_2500 :Rotate construction object
STR_2501 :Underground view toggle
STR_2502 :Remove base land toggle
@@ -3790,3 +3790,4 @@ STR_5453 :Select another ride
STR_5454 :Uncap FPS
STR_5458 :Rotate clockwise
STR_5459 :Rotate anti-clockwise
STR_5460 :Rotate view anti-clockwise

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@@ -914,18 +914,23 @@ void config_dat_save()
#pragma region Shortcuts
#define SHIFT 0x100
#define CTRL 0x200
#define ALT 0x400
// Current keyboard shortcuts
uint16 gShortcutKeys[SHORTCUT_COUNT];
// Default keyboard shortcuts
static const uint16 _defaultShortcutKeys[SHORTCUT_COUNT] = {
SDL_SCANCODE_BACKSPACE, // SHORTCUT_CLOSE_TOP_MOST_WINDOW
0x0100 | SDL_SCANCODE_BACKSPACE, // SHORTCUT_CLOSE_ALL_FLOATING_WINDOWS
SHIFT | SDL_SCANCODE_BACKSPACE, // SHORTCUT_CLOSE_ALL_FLOATING_WINDOWS
SDL_SCANCODE_ESCAPE, // SHORTCUT_CANCEL_CONSTRUCTION_MODE
SDL_SCANCODE_PAUSE, // SHORTCUT_PAUSE_GAME
SDL_SCANCODE_PAGEUP, // SHORTCUT_ZOOM_VIEW_OUT
SDL_SCANCODE_PAGEDOWN, // SHORTCUT_ZOOM_VIEW_IN
SDL_SCANCODE_RETURN, // SHORTCUT_ROTATE_VIEW
SDL_SCANCODE_RETURN, // SHORTCUT_ROTATE_VIEW_CLOCKWISE
SHIFT | SDL_SCANCODE_RETURN, // SHORTCUT_ROTATE_VIEW_ANTICLOCKWISE
SDL_SCANCODE_Z, // SHORTCUT_ROTATE_CONSTRUCTION_OBJECT
SDL_SCANCODE_1, // SHORTCUT_UNDERGROUND_VIEW_TOGGLE
SDL_SCANCODE_H, // SHORTCUT_REMOVE_BASE_LAND_TOGGLE
@@ -950,15 +955,17 @@ static const uint16 _defaultShortcutKeys[SHORTCUT_COUNT] = {
SDL_SCANCODE_S, // SHORTCUT_SHOW_STAFF_LIST
SDL_SCANCODE_M, // SHORTCUT_SHOW_RECENT_MESSAGES
SDL_SCANCODE_TAB, // SHORTCUT_SHOW_MAP
0x0200 | SDL_SCANCODE_S, // SHORTCUT_SCREENSHOT
CTRL | SDL_SCANCODE_S, // SHORTCUT_SCREENSHOT
// New
SDL_SCANCODE_MINUS, // SHORTCUT_REDUCE_GAME_SPEED,
SDL_SCANCODE_EQUALS, // SHORTCUT_INCREASE_GAME_SPEED,
0x0200 | 0x0400 | SDL_SCANCODE_C, // SHORTCUT_OPEN_CHEAT_WINDOW,
CTRL | ALT | SDL_SCANCODE_C, // SHORTCUT_OPEN_CHEAT_WINDOW,
SDL_SCANCODE_T, // SHORTCUT_REMOVE_TOP_BOTTOM_TOOLBAR_TOGGLE,
};
#define SHORTCUT_FILE_VERSION 1
/**
*
* rct2: 0x006E3604
@@ -978,13 +985,19 @@ bool config_shortcut_keys_load()
{
char path[MAX_PATH];
FILE *file;
int result;
bool result;
uint16 version;
config_shortcut_keys_get_path(path);
file = fopen(path, "rb");
if (file != NULL) {
result = fread(&version, sizeof(version), 1, file) == 1;
if (result && version == SHORTCUT_FILE_VERSION) {
result = fread(gShortcutKeys, sizeof(gShortcutKeys), 1, file) == 1;
} else {
result = false;
}
fclose(file);
} else {
result = false;
@@ -995,15 +1008,20 @@ bool config_shortcut_keys_load()
bool config_shortcut_keys_save()
{
const uint16 version = SHORTCUT_FILE_VERSION;
char path[MAX_PATH];
FILE *file;
int result;
bool result;
config_shortcut_keys_get_path(path);
file = fopen(path, "wb");
if (file != NULL) {
result = fwrite(&version, sizeof(version), 1, file) == 1;
if (result) {
result = fwrite(gShortcutKeys, sizeof(gShortcutKeys), 1, file) == 1;
}
fclose(file);
} else {
result = false;

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@@ -39,7 +39,8 @@ enum {
SHORTCUT_PAUSE_GAME,
SHORTCUT_ZOOM_VIEW_OUT,
SHORTCUT_ZOOM_VIEW_IN,
SHORTCUT_ROTATE_VIEW,
SHORTCUT_ROTATE_VIEW_CLOCKWISE,
SHORTCUT_ROTATE_VIEW_ANTICLOCKWISE,
SHORTCUT_ROTATE_CONSTRUCTION_OBJECT,
SHORTCUT_UNDERGROUND_VIEW_TOGGLE,
SHORTCUT_REMOVE_BASE_LAND_TOGGLE,
@@ -72,6 +73,7 @@ enum {
SHORTCUT_OPEN_CHEAT_WINDOW,
SHORTCUT_REMOVE_TOP_BOTTOM_TOOLBAR_TOGGLE,
SHORTCUT_COUNT
};

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@@ -155,12 +155,18 @@ static void shortcut_zoom_view_in()
}
}
static void shortcut_rotate_view()
static void shortcut_rotate_view_clockwise()
{
rct_window* w = window_get_main();
window_rotate_camera(w, 1);
}
static void shortcut_rotate_view_anticlockwise()
{
rct_window* w = window_get_main();
window_rotate_camera(w, -1);
}
static void shortcut_rotate_construction_object()
{
rct_window *w;
@@ -468,7 +474,8 @@ static const shortcut_action shortcut_table[SHORTCUT_COUNT] = {
shortcut_pause_game,
shortcut_zoom_view_out,
shortcut_zoom_view_in,
shortcut_rotate_view,
shortcut_rotate_view_clockwise,
shortcut_rotate_view_anticlockwise,
shortcut_rotate_construction_object,
shortcut_underground_view_toggle,
shortcut_remove_base_land_toggle,

View File

@@ -1159,7 +1159,7 @@ enum {
STR_SHORTCUT_PAUSE_GAME = 2496,
STR_SHORTCUT_ZOOM_VIEW_OUT = 2497,
STR_SHORTCUT_ZOOM_VIEW_IN = 2498,
STR_SHORTCUT_ROTATE_VIEW = 2499,
STR_SHORTCUT_ROTATE_VIEW_CLOCKWISE = 2499,
STR_SHORTCUT_ROTATE_CONSTRUCTION_OBJECT = 2500,
STR_SHORTCUT_UNDERGROUND_VIEW_TOGGLE = 2501,
STR_SHORTCUT_REMOVE_BASE_LAND_TOGGLE = 2502,
@@ -1774,6 +1774,8 @@ enum {
STR_SELECT_OTHER_RIDE = 5453,
STR_SHORTCUT_ROTATE_VIEW_ANTICLOCKWISE = 5460,
// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
STR_COUNT = 32768
};

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@@ -95,7 +95,8 @@ const rct_string_id ShortcutStringIds[] = {
STR_SHORTCUT_PAUSE_GAME,
STR_SHORTCUT_ZOOM_VIEW_OUT,
STR_SHORTCUT_ZOOM_VIEW_IN,
STR_SHORTCUT_ROTATE_VIEW,
STR_SHORTCUT_ROTATE_VIEW_CLOCKWISE,
STR_SHORTCUT_ROTATE_VIEW_ANTICLOCKWISE,
STR_SHORTCUT_ROTATE_CONSTRUCTION_OBJECT,
STR_SHORTCUT_UNDERGROUND_VIEW_TOGGLE,
STR_SHORTCUT_REMOVE_BASE_LAND_TOGGLE,