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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-24 15:24:30 +01:00

Rename GameActionResult and use GameActions namespace instead (#13184)

This commit is contained in:
ζeh Matt
2020-10-15 04:04:39 +03:00
committed by GitHub
parent 92e7b6244b
commit 645289f4ec
121 changed files with 1471 additions and 1390 deletions

View File

@@ -739,8 +739,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
if (gCash != money)
{
auto setCheatAction = SetCheatAction(CheatType::SetMoney, money);
setCheatAction.SetCallback([&console](const GameAction*, const GameActionResult* res) {
if (res->Error != GA_ERROR::OK)
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get money");
@@ -947,8 +947,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
if (gCheatsSandboxMode != (int_val[0] != 0))
{
auto setCheatAction = SetCheatAction(CheatType::SandboxMode, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActionResult* res) {
if (res->Error != GA_ERROR::OK)
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get cheat_sandbox_mode");
@@ -965,8 +965,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
if (gCheatsDisableClearanceChecks != (int_val[0] != 0))
{
auto setCheatAction = SetCheatAction(CheatType::DisableClearanceChecks, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActionResult* res) {
if (res->Error != GA_ERROR::OK)
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get cheat_disable_clearance_checks");
@@ -983,8 +983,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
if (gCheatsDisableSupportLimits != (int_val[0] != 0))
{
auto setCheatAction = SetCheatAction(CheatType::DisableSupportLimits, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActionResult* res) {
if (res->Error != GA_ERROR::OK)
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get cheat_disable_support_limits");