mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
Reduce use of rct_object_entry
This commit is contained in:
@@ -14,7 +14,9 @@
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#include "../interface/Viewport.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../object/LargeSceneryObject.h"
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#include "../object/ObjectList.h"
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#include "../object/ObjectManager.h"
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#include "../util/SawyerCoding.h"
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#include "../util/Util.h"
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#include "../windows/Intent.h"
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@@ -188,16 +190,29 @@ static void track_design_save_push_tile_element(const CoordsXY& loc, TileElement
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}
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}
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static bool track_design_is_supported_object(const Object* obj)
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{
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const auto& entry = obj->GetObjectEntry();
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return !entry.IsEmpty();
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}
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/**
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*
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* rct2: 0x006D2FA7
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*/
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static void track_design_save_push_tile_element_desc(
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const rct_object_entry* entry, const CoordsXYZ& loc, uint8_t flags, uint8_t primaryColour, uint8_t secondaryColour)
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const Object* obj, const CoordsXYZ& loc, uint8_t flags, uint8_t primaryColour, uint8_t secondaryColour)
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{
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const auto& entry = obj->GetObjectEntry();
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if (entry.IsEmpty())
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{
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// Unsupported, should have been blocked earlier
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assert(false);
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}
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auto tileLoc = TileCoordsXYZ(loc);
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TrackDesignSceneryElement item{};
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item.scenery_object = *entry;
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item.scenery_object = ObjectEntryDescriptor(entry);
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item.x = tileLoc.x;
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item.y = tileLoc.y;
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item.z = tileLoc.z;
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@@ -210,105 +225,112 @@ static void track_design_save_push_tile_element_desc(
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static void track_design_save_add_scenery(const CoordsXY& loc, SmallSceneryElement* sceneryElement)
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{
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int32_t entryType = sceneryElement->GetEntryIndex();
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auto entry = object_entry_get_object(ObjectType::SmallScenery, entryType);
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auto entryIndex = sceneryElement->GetEntryIndex();
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auto obj = object_entry_get_object(ObjectType::SmallScenery, entryIndex);
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if (obj != nullptr && track_design_is_supported_object(obj))
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{
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uint8_t flags = 0;
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flags |= sceneryElement->GetDirection();
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flags |= sceneryElement->GetSceneryQuadrant() << 2;
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uint8_t flags = 0;
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flags |= sceneryElement->GetDirection();
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flags |= sceneryElement->GetSceneryQuadrant() << 2;
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uint8_t primaryColour = sceneryElement->GetPrimaryColour();
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uint8_t secondaryColour = sceneryElement->GetSecondaryColour();
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uint8_t primaryColour = sceneryElement->GetPrimaryColour();
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uint8_t secondaryColour = sceneryElement->GetSecondaryColour();
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track_design_save_push_tile_element(loc, reinterpret_cast<TileElement*>(sceneryElement));
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track_design_save_push_tile_element_desc(
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entry->GetObjectEntry(), { loc.x, loc.y, sceneryElement->GetBaseZ() }, flags, primaryColour, secondaryColour);
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track_design_save_push_tile_element(loc, reinterpret_cast<TileElement*>(sceneryElement));
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track_design_save_push_tile_element_desc(
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obj, { loc.x, loc.y, sceneryElement->GetBaseZ() }, flags, primaryColour, secondaryColour);
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}
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}
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static void track_design_save_add_large_scenery(const CoordsXY& loc, LargeSceneryElement* tileElement)
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{
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rct_large_scenery_tile *sceneryTiles, *tile;
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int32_t direction, sequence;
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if (tileElement == nullptr)
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{
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log_warning("Null tile element");
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return;
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}
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int32_t entryType = tileElement->GetEntryIndex();
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auto entry = object_entry_get_object(ObjectType::LargeScenery, entryType);
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sceneryTiles = get_large_scenery_entry(entryType)->large_scenery.tiles;
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int32_t z = tileElement->base_height;
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direction = tileElement->GetDirection();
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sequence = tileElement->GetSequenceIndex();
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auto sceneryOrigin = map_large_scenery_get_origin(
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{ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
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if (!sceneryOrigin)
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auto entryIndex = tileElement->GetEntryIndex();
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auto& objectMgr = OpenRCT2::GetContext()->GetObjectManager();
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auto obj = objectMgr.GetLoadedObject(ObjectType::LargeScenery, entryIndex);
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if (obj != nullptr && track_design_is_supported_object(obj))
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{
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return;
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}
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auto legacyData = reinterpret_cast<const rct_scenery_entry*>(obj->GetLegacyData());
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auto sceneryTiles = legacyData->large_scenery.tiles;
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// Iterate through each tile of the large scenery element
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sequence = 0;
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for (tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++)
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{
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CoordsXY offsetPos{ tile->x_offset, tile->y_offset };
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auto rotatedOffsetPos = offsetPos.Rotate(direction);
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int32_t z = tileElement->base_height;
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auto direction = tileElement->GetDirection();
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auto sequence = tileElement->GetSequenceIndex();
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CoordsXYZ tileLoc = { sceneryOrigin->x + rotatedOffsetPos.x, sceneryOrigin->y + rotatedOffsetPos.y,
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sceneryOrigin->z + tile->z_offset };
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auto largeElement = map_get_large_scenery_segment({ tileLoc, static_cast<Direction>(direction) }, sequence);
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if (largeElement != nullptr)
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auto sceneryOrigin = map_large_scenery_get_origin(
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{ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
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if (!sceneryOrigin)
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{
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if (sequence == 0)
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{
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uint8_t flags = largeElement->GetDirection();
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uint8_t primaryColour = largeElement->GetPrimaryColour();
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uint8_t secondaryColour = largeElement->GetSecondaryColour();
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return;
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}
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track_design_save_push_tile_element_desc(
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entry->GetObjectEntry(), tileLoc, flags, primaryColour, secondaryColour);
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// Iterate through each tile of the large scenery element
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sequence = 0;
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for (auto tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++)
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{
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CoordsXY offsetPos{ tile->x_offset, tile->y_offset };
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auto rotatedOffsetPos = offsetPos.Rotate(direction);
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CoordsXYZ tileLoc = { sceneryOrigin->x + rotatedOffsetPos.x, sceneryOrigin->y + rotatedOffsetPos.y,
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sceneryOrigin->z + tile->z_offset };
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auto largeElement = map_get_large_scenery_segment({ tileLoc, static_cast<Direction>(direction) }, sequence);
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if (largeElement != nullptr)
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{
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if (sequence == 0)
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{
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uint8_t flags = largeElement->GetDirection();
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uint8_t primaryColour = largeElement->GetPrimaryColour();
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uint8_t secondaryColour = largeElement->GetSecondaryColour();
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track_design_save_push_tile_element_desc(obj, tileLoc, flags, primaryColour, secondaryColour);
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}
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track_design_save_push_tile_element({ tileLoc.x, tileLoc.y }, reinterpret_cast<TileElement*>(largeElement));
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}
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track_design_save_push_tile_element({ tileLoc.x, tileLoc.y }, reinterpret_cast<TileElement*>(largeElement));
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}
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}
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}
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static void track_design_save_add_wall(const CoordsXY& loc, WallElement* wallElement)
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{
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int32_t entryType = wallElement->GetEntryIndex();
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auto entry = object_entry_get_object(ObjectType::Walls, entryType);
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auto entryIndex = wallElement->GetEntryIndex();
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auto obj = object_entry_get_object(ObjectType::Walls, entryIndex);
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if (obj != nullptr && track_design_is_supported_object(obj))
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{
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uint8_t flags = 0;
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flags |= wallElement->GetDirection();
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flags |= wallElement->GetTertiaryColour() << 2;
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uint8_t flags = 0;
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flags |= wallElement->GetDirection();
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flags |= wallElement->GetTertiaryColour() << 2;
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uint8_t secondaryColour = wallElement->GetSecondaryColour();
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uint8_t primaryColour = wallElement->GetPrimaryColour();
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uint8_t secondaryColour = wallElement->GetSecondaryColour();
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uint8_t primaryColour = wallElement->GetPrimaryColour();
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track_design_save_push_tile_element(loc, reinterpret_cast<TileElement*>(wallElement));
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track_design_save_push_tile_element_desc(
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entry->GetObjectEntry(), { loc.x, loc.y, wallElement->GetBaseZ() }, flags, primaryColour, secondaryColour);
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track_design_save_push_tile_element(loc, reinterpret_cast<TileElement*>(wallElement));
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track_design_save_push_tile_element_desc(
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obj, { loc.x, loc.y, wallElement->GetBaseZ() }, flags, primaryColour, secondaryColour);
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}
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}
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static void track_design_save_add_footpath(const CoordsXY& loc, PathElement* pathElement)
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{
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int32_t entryType = pathElement->GetSurfaceEntryIndex();
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auto entry = object_entry_get_object(ObjectType::Paths, entryType);
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auto entryIndex = pathElement->GetSurfaceEntryIndex();
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auto obj = object_entry_get_object(ObjectType::Paths, entryIndex);
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if (obj != nullptr && track_design_is_supported_object(obj))
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{
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uint8_t flags = 0;
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flags |= pathElement->GetEdges();
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flags |= (pathElement->GetSlopeDirection()) << 5;
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if (pathElement->IsSloped())
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flags |= 0b00010000;
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if (pathElement->IsQueue())
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flags |= 1 << 7;
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uint8_t flags = 0;
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flags |= pathElement->GetEdges();
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flags |= (pathElement->GetSlopeDirection()) << 5;
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if (pathElement->IsSloped())
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flags |= 0b00010000;
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if (pathElement->IsQueue())
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flags |= 1 << 7;
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track_design_save_push_tile_element(loc, reinterpret_cast<TileElement*>(pathElement));
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track_design_save_push_tile_element_desc(entry->GetObjectEntry(), { loc.x, loc.y, pathElement->GetBaseZ() }, flags, 0, 0);
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track_design_save_push_tile_element(loc, reinterpret_cast<TileElement*>(pathElement));
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track_design_save_push_tile_element_desc(obj, { loc.x, loc.y, pathElement->GetBaseZ() }, flags, 0, 0);
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}
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}
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/**
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@@ -370,7 +392,7 @@ static void track_design_save_pop_tile_element(const CoordsXY& loc, TileElement*
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*
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* rct2: 0x006D2FDD
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*/
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static void track_design_save_pop_tile_element_desc(const rct_object_entry* entry, const CoordsXYZ& loc, uint8_t flags)
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static void track_design_save_pop_tile_element_desc(const ObjectEntryDescriptor& entry, const CoordsXYZ& loc, uint8_t flags)
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{
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size_t removeIndex = SIZE_MAX;
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auto tileLoc = TileCoordsXYZ(loc);
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@@ -385,7 +407,7 @@ static void track_design_save_pop_tile_element_desc(const rct_object_entry* entr
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continue;
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if (item->flags != flags)
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continue;
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if (!object_entry_compare(&item->scenery_object, entry))
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if (item->scenery_object != entry)
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continue;
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removeIndex = i;
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@@ -399,93 +421,101 @@ static void track_design_save_pop_tile_element_desc(const rct_object_entry* entr
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static void track_design_save_remove_scenery(const CoordsXY& loc, SmallSceneryElement* sceneryElement)
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{
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int32_t entryType = sceneryElement->GetEntryIndex();
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auto entry = object_entry_get_object(ObjectType::SmallScenery, entryType);
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auto entryIndex = sceneryElement->GetEntryIndex();
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auto obj = object_entry_get_object(ObjectType::SmallScenery, entryIndex);
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if (obj != nullptr)
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{
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uint8_t flags = 0;
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flags |= sceneryElement->GetDirection();
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flags |= sceneryElement->GetSceneryQuadrant() << 2;
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uint8_t flags = 0;
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flags |= sceneryElement->GetDirection();
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flags |= sceneryElement->GetSceneryQuadrant() << 2;
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track_design_save_pop_tile_element(loc, reinterpret_cast<TileElement*>(sceneryElement));
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track_design_save_pop_tile_element_desc(entry->GetObjectEntry(), { loc.x, loc.y, sceneryElement->GetBaseZ() }, flags);
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track_design_save_pop_tile_element(loc, reinterpret_cast<TileElement*>(sceneryElement));
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track_design_save_pop_tile_element_desc(obj->GetDescriptor(), { loc.x, loc.y, sceneryElement->GetBaseZ() }, flags);
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}
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}
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static void track_design_save_remove_large_scenery(const CoordsXY& loc, LargeSceneryElement* tileElement)
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{
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rct_large_scenery_tile *sceneryTiles, *tile;
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int32_t direction, sequence;
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if (tileElement == nullptr)
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{
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log_warning("Null tile element");
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return;
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}
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int32_t entryType = tileElement->GetEntryIndex();
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auto entry = object_entry_get_object(ObjectType::LargeScenery, entryType);
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sceneryTiles = get_large_scenery_entry(entryType)->large_scenery.tiles;
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int32_t z = tileElement->base_height;
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direction = tileElement->GetDirection();
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sequence = tileElement->GetSequenceIndex();
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auto sceneryOrigin = map_large_scenery_get_origin(
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{ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
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if (!sceneryOrigin)
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auto entryIndex = tileElement->GetEntryIndex();
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auto& objectMgr = OpenRCT2::GetContext()->GetObjectManager();
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auto obj = objectMgr.GetLoadedObject(ObjectType::LargeScenery, entryIndex);
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if (obj != nullptr)
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{
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return;
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}
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auto legacyData = reinterpret_cast<const rct_scenery_entry*>(obj->GetLegacyData());
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auto sceneryTiles = legacyData->large_scenery.tiles;
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// Iterate through each tile of the large scenery element
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sequence = 0;
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for (tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++)
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{
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CoordsXY offsetPos{ tile->x_offset, tile->y_offset };
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auto rotatedOffsetPos = offsetPos.Rotate(direction);
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int32_t z = tileElement->base_height;
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auto direction = tileElement->GetDirection();
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auto sequence = tileElement->GetSequenceIndex();
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CoordsXYZ tileLoc = { sceneryOrigin->x + rotatedOffsetPos.x, sceneryOrigin->y + rotatedOffsetPos.y,
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sceneryOrigin->z + tile->z_offset };
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auto largeElement = map_get_large_scenery_segment({ tileLoc, static_cast<Direction>(direction) }, sequence);
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if (largeElement != nullptr)
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auto sceneryOrigin = map_large_scenery_get_origin(
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{ loc.x, loc.y, z << 3, static_cast<Direction>(direction) }, sequence, nullptr);
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if (!sceneryOrigin)
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{
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if (sequence == 0)
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return;
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}
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// Iterate through each tile of the large scenery element
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sequence = 0;
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for (auto tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++)
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{
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CoordsXY offsetPos{ tile->x_offset, tile->y_offset };
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auto rotatedOffsetPos = offsetPos.Rotate(direction);
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CoordsXYZ tileLoc = { sceneryOrigin->x + rotatedOffsetPos.x, sceneryOrigin->y + rotatedOffsetPos.y,
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sceneryOrigin->z + tile->z_offset };
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auto largeElement = map_get_large_scenery_segment({ tileLoc, static_cast<Direction>(direction) }, sequence);
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if (largeElement != nullptr)
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{
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uint8_t flags = largeElement->GetDirection();
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track_design_save_pop_tile_element_desc(entry->GetObjectEntry(), tileLoc, flags);
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if (sequence == 0)
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{
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uint8_t flags = largeElement->GetDirection();
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track_design_save_pop_tile_element_desc(obj->GetDescriptor(), tileLoc, flags);
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}
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track_design_save_pop_tile_element({ tileLoc.x, tileLoc.y }, reinterpret_cast<TileElement*>(largeElement));
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}
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track_design_save_pop_tile_element({ tileLoc.x, tileLoc.y }, reinterpret_cast<TileElement*>(largeElement));
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}
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}
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}
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static void track_design_save_remove_wall(const CoordsXY& loc, WallElement* wallElement)
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{
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int32_t entryType = wallElement->GetEntryIndex();
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auto entry = object_entry_get_object(ObjectType::Walls, entryType);
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auto entryIndex = wallElement->GetEntryIndex();
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auto obj = object_entry_get_object(ObjectType::Walls, entryIndex);
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if (obj != nullptr)
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{
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uint8_t flags = 0;
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flags |= wallElement->GetDirection();
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flags |= wallElement->GetTertiaryColour() << 2;
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uint8_t flags = 0;
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flags |= wallElement->GetDirection();
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flags |= wallElement->GetTertiaryColour() << 2;
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track_design_save_pop_tile_element(loc, reinterpret_cast<TileElement*>(wallElement));
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track_design_save_pop_tile_element_desc(entry->GetObjectEntry(), { loc.x, loc.y, wallElement->GetBaseZ() }, flags);
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track_design_save_pop_tile_element(loc, reinterpret_cast<TileElement*>(wallElement));
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track_design_save_pop_tile_element_desc(obj->GetDescriptor(), { loc.x, loc.y, wallElement->GetBaseZ() }, flags);
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}
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}
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static void track_design_save_remove_footpath(const CoordsXY& loc, PathElement* pathElement)
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{
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int32_t entryType = pathElement->GetSurfaceEntryIndex();
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auto entry = object_entry_get_object(ObjectType::Paths, entryType);
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auto entryIndex = pathElement->GetSurfaceEntryIndex();
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auto obj = object_entry_get_object(ObjectType::Paths, entryIndex);
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if (obj != nullptr)
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{
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uint8_t flags = 0;
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flags |= pathElement->GetEdges();
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if (pathElement->IsSloped())
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flags |= (1 << 4);
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flags |= (pathElement->GetSlopeDirection()) << 5;
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if (pathElement->IsQueue())
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flags |= (1 << 7);
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uint8_t flags = 0;
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flags |= pathElement->GetEdges();
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if (pathElement->IsSloped())
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flags |= (1 << 4);
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flags |= (pathElement->GetSlopeDirection()) << 5;
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if (pathElement->IsQueue())
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flags |= (1 << 7);
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track_design_save_pop_tile_element(loc, reinterpret_cast<TileElement*>(pathElement));
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track_design_save_pop_tile_element_desc(entry->GetObjectEntry(), { loc.x, loc.y, pathElement->GetBaseZ() }, flags);
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track_design_save_pop_tile_element(loc, reinterpret_cast<TileElement*>(pathElement));
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track_design_save_pop_tile_element_desc(obj->GetDescriptor(), { loc.x, loc.y, pathElement->GetBaseZ() }, flags);
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}
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}
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/**
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Reference in New Issue
Block a user