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game_command_fire_staff_member
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@@ -905,7 +905,7 @@ static uint32 game_do_command_table[58] = {
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0x006C5AE9,
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0, // use new_game_command_table, original: 0x006BEFA1, 29
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0, // 30
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0x006C0B83,
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0,
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0,
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0,
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0,
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@@ -968,7 +968,7 @@ static GAME_COMMAND_POINTER* new_game_command_table[58] = {
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game_command_emptysub,
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game_command_hire_new_staff_member, //game_command_emptysub,
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game_command_set_staff_patrol, // 30
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game_command_emptysub,
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game_command_fire_staff_member,
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game_command_set_staff_order,
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game_command_set_park_name,
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game_command_set_park_open,
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