diff --git a/src/openrct2/world/tile_inspector.c b/src/openrct2/world/tile_inspector.c index 59ff1674d2..5c06f1ac03 100644 --- a/src/openrct2/world/tile_inspector.c +++ b/src/openrct2/world/tile_inspector.c @@ -562,8 +562,8 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen if (flags & GAME_COMMAND_FLAG_APPLY) { uint8 type = track_element->properties.track.type; - sint16 originX = windowTileInspectorTileX << 5; - sint16 originY = windowTileInspectorTileY << 5; + sint16 originX = x << 5; + sint16 originY = y << 5; sint16 originZ = track_element->base_height * 8; uint8 rotation = map_element_get_direction(track_element); uint8 rideIndex = track_element->properties.track.ride_index; @@ -671,9 +671,9 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen // Sets chainlift, optionally for an entire track block // Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow -sint32 tile_inspector_track_set_chain(sint32 xx, sint32 yy, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags) +sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags) { - rct_map_element *const track_element = map_get_first_element_at(xx, yy) + element_index; + rct_map_element *const track_element = map_get_first_element_at(x, y) + element_index; if (!track_element || map_element_get_type(track_element) != MAP_ELEMENT_TYPE_TRACK) { @@ -694,8 +694,8 @@ sint32 tile_inspector_track_set_chain(sint32 xx, sint32 yy, sint32 element_index } uint8 type = track_element->properties.track.type; - sint16 originX = windowTileInspectorTileX << 5; - sint16 originY = windowTileInspectorTileY << 5; + sint16 originX = x << 5; + sint16 originY = y << 5; sint16 originZ = track_element->base_height * 8; uint8 rotation = map_element_get_direction(track_element); uint8 rideIndex = track_element->properties.track.ride_index;