mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 13:03:11 +01:00
Merge remote-tracking branch 'upstream/develop' into new-save-format
This commit is contained in:
@@ -40,7 +40,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "6"
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#define NETWORK_STREAM_VERSION "7"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
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@@ -107,9 +107,8 @@ static void network_get_keys_directory(utf8* buffer, size_t bufferSize);
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static void network_get_private_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName);
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static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName, const utf8* hash);
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static NetworkBase gNetwork;
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NetworkBase::NetworkBase()
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NetworkBase::NetworkBase(OpenRCT2::IContext& context)
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: OpenRCT2::System(context)
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{
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wsa_initialized = false;
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mode = NETWORK_MODE_NONE;
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@@ -150,11 +149,6 @@ NetworkBase::NetworkBase()
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_server_log_fs << std::unitbuf;
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}
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void NetworkBase::SetEnvironment(const std::shared_ptr<IPlatformEnvironment>& env)
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{
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_env = env;
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}
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bool NetworkBase::Init()
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{
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status = NETWORK_STATUS_READY;
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@@ -563,7 +557,7 @@ void NetworkBase::UpdateClient()
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_resolving });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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}
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break;
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@@ -578,7 +572,7 @@ void NetworkBase::UpdateClient()
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_connecting });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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server_connect_time = platform_get_ticks();
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@@ -595,7 +589,7 @@ void NetworkBase::UpdateClient()
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_authenticating });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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break;
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}
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@@ -1104,7 +1098,8 @@ void NetworkBase::AppendLog(std::ostream& fs, std::string_view s)
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void NetworkBase::BeginChatLog()
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{
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auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_CHAT);
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auto env = GetContext().GetPlatformEnvironment();
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auto directory = env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_CHAT);
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_chatLogPath = BeginLog(directory, "", _chatLogFilenameFormat);
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# if defined(_WIN32) && !defined(__MINGW32__)
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@@ -1130,7 +1125,8 @@ void NetworkBase::CloseChatLog()
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void NetworkBase::BeginServerLog()
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{
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auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_SERVER);
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auto env = GetContext().GetPlatformEnvironment();
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auto directory = env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_SERVER);
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_serverLogPath = BeginLog(directory, ServerName, _serverLogFilenameFormat);
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# if defined(_WIN32) && !defined(__MINGW32__)
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@@ -1297,14 +1293,14 @@ void NetworkBase::Server_Send_OBJECTS_LIST(
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}
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}
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void NetworkBase::Server_Send_SCRIPTS(NetworkConnection& connection) const
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void NetworkBase::Server_Send_SCRIPTS(NetworkConnection& connection)
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{
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NetworkPacket packet(NetworkCommand::Scripts);
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# ifdef ENABLE_SCRIPTING
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using namespace OpenRCT2::Scripting;
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auto& scriptEngine = GetContext()->GetScriptEngine();
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auto& scriptEngine = GetContext().GetScriptEngine();
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const auto& plugins = scriptEngine.GetPlugins();
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std::vector<std::shared_ptr<Plugin>> pluginsToSend;
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for (const auto& plugin : plugins)
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@@ -1393,8 +1389,8 @@ void NetworkBase::Server_Send_MAP(NetworkConnection* connection)
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{
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// This will send all custom objects to connected clients
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// TODO: fix it so custom objects negotiation is performed even in this case.
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auto context = GetContext();
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auto& objManager = context->GetObjectManager();
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auto& context = GetContext();
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auto& objManager = context.GetObjectManager();
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objects = objManager.GetPackableObjects();
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}
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@@ -1994,7 +1990,7 @@ void NetworkBase::ServerClientDisconnected(std::unique_ptr<NetworkConnection>& c
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network_get_current_player_id() };
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auto res = GameActions::Execute(&pickupAction);
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}
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gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED(
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Server_Send_EVENT_PLAYER_DISCONNECTED(
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const_cast<char*>(connection_player->Name.c_str()), connection->GetLastDisconnectReason());
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// Log player disconnected event
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@@ -2188,7 +2184,7 @@ void NetworkBase::Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection,
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return;
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}
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IGameStateSnapshots* snapshots = GetContext()->GetGameStateSnapshots();
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IGameStateSnapshots* snapshots = GetContext().GetGameStateSnapshots();
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const GameStateSnapshot_t* snapshot = snapshots->GetLinkedSnapshot(tick);
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if (snapshot)
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@@ -2284,8 +2280,8 @@ void NetworkBase::Server_Client_Joined(std::string_view name, const std::string&
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format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
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chat_history_add(text);
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auto context = GetContext();
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auto& objManager = context->GetObjectManager();
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auto& context = GetContext();
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auto& objManager = context.GetObjectManager();
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auto objects = objManager.GetPackableObjects();
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Server_Send_OBJECTS_LIST(connection, objects);
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Server_Send_SCRIPTS(connection);
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@@ -2313,7 +2309,7 @@ void NetworkBase::Server_Handle_TOKEN(NetworkConnection& connection, [[maybe_unu
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void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, NetworkPacket& packet)
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{
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auto& repo = GetContext()->GetObjectRepository();
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auto& repo = GetContext().GetObjectRepository();
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uint32_t index = 0;
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uint32_t totalObjects = 0;
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@@ -2344,7 +2340,7 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ objectListMsg });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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uint8_t objectType{};
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@@ -2403,7 +2399,7 @@ void NetworkBase::Client_Handle_SCRIPTS(NetworkConnection& connection, NetworkPa
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packet >> numScripts;
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# ifdef ENABLE_SCRIPTING
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auto& scriptEngine = GetContext()->GetScriptEngine();
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auto& scriptEngine = GetContext().GetScriptEngine();
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for (uint32_t i = 0; i < numScripts; i++)
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{
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uint32_t codeLength{};
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@@ -2449,7 +2445,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
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_serverGameState.SetPosition(0);
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DataSerialiser ds(false, _serverGameState);
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IGameStateSnapshots* snapshots = GetContext()->GetGameStateSnapshots();
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IGameStateSnapshots* snapshots = GetContext().GetGameStateSnapshots();
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GameStateSnapshot_t& serverSnapshot = snapshots->CreateSnapshot();
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snapshots->SerialiseSnapshot(serverSnapshot, ds);
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@@ -2459,8 +2455,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
|
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{
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GameStateCompareData_t cmpData = snapshots->Compare(serverSnapshot, *desyncSnapshot);
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std::string outputPath = GetContext()->GetPlatformEnvironment()->GetDirectoryPath(
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DIRBASE::USER, DIRID::LOG_DESYNCS);
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std::string outputPath = GetContext().GetPlatformEnvironment()->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_DESYNCS);
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platform_ensure_directory_exists(outputPath.c_str());
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@@ -2508,7 +2503,7 @@ void NetworkBase::Server_Handle_MAPREQUEST(NetworkConnection& connection, Networ
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return;
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}
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log_verbose("Client requested %u objects", size);
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auto& repo = GetContext()->GetObjectRepository();
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auto& repo = GetContext().GetObjectRepository();
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for (uint32_t i = 0; i < size; i++)
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{
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const char* name = reinterpret_cast<const char*>(packet.Read(8));
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@@ -2703,7 +2698,7 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
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auto intent = Intent(WC_NETWORK_STATUS);
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intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_downloading_map });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); });
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intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
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context_open_intent(&intent);
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std::memcpy(&chunk_buffer[offset], const_cast<void*>(static_cast<const void*>(packet.Read(chunksize))), chunksize);
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@@ -2756,9 +2751,9 @@ bool NetworkBase::LoadMap(IStream* stream)
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bool result = false;
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try
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{
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auto context = GetContext();
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auto& objManager = context->GetObjectManager();
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auto importer = ParkImporter::CreateParkFile(context->GetObjectRepository());
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auto& context = GetContext();
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auto& objManager = context.GetObjectManager();
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auto importer = ParkImporter::CreateParkFile(context.GetObjectRepository());
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auto loadResult = importer->LoadFromStream(stream, false);
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objManager.LoadObjects(loadResult.RequiredObjects);
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importer->Import();
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@@ -3173,139 +3168,135 @@ void NetworkBase::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& con
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network_chat_show_server_greeting();
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}
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void network_set_env(const std::shared_ptr<IPlatformEnvironment>& env)
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{
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gNetwork.SetEnvironment(env);
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}
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|
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void network_close()
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{
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gNetwork.Close();
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}
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|
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void network_reconnect()
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{
|
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gNetwork.Reconnect();
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OpenRCT2::GetContext()->GetNetwork().Reconnect();
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}
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|
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void network_shutdown_client()
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{
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gNetwork.ServerClientDisconnected();
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OpenRCT2::GetContext()->GetNetwork().ServerClientDisconnected();
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}
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int32_t network_begin_client(const std::string& host, int32_t port)
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{
|
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return gNetwork.BeginClient(host, port);
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return OpenRCT2::GetContext()->GetNetwork().BeginClient(host, port);
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}
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int32_t network_begin_server(int32_t port, const std::string& address)
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{
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return gNetwork.BeginServer(port, address);
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return OpenRCT2::GetContext()->GetNetwork().BeginServer(port, address);
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}
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void network_update()
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{
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gNetwork.Update();
|
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OpenRCT2::GetContext()->GetNetwork().Update();
|
||||
}
|
||||
|
||||
void network_process_pending()
|
||||
{
|
||||
gNetwork.ProcessPending();
|
||||
OpenRCT2::GetContext()->GetNetwork().ProcessPending();
|
||||
}
|
||||
|
||||
void network_flush()
|
||||
{
|
||||
gNetwork.Flush();
|
||||
OpenRCT2::GetContext()->GetNetwork().Flush();
|
||||
}
|
||||
|
||||
int32_t network_get_mode()
|
||||
{
|
||||
return gNetwork.GetMode();
|
||||
return OpenRCT2::GetContext()->GetNetwork().GetMode();
|
||||
}
|
||||
|
||||
int32_t network_get_status()
|
||||
{
|
||||
return gNetwork.GetStatus();
|
||||
return OpenRCT2::GetContext()->GetNetwork().GetStatus();
|
||||
}
|
||||
|
||||
bool network_is_desynchronised()
|
||||
{
|
||||
return gNetwork.IsDesynchronised();
|
||||
return OpenRCT2::GetContext()->GetNetwork().IsDesynchronised();
|
||||
}
|
||||
|
||||
bool network_check_desynchronisation()
|
||||
{
|
||||
return gNetwork.CheckDesynchronizaton();
|
||||
return OpenRCT2::GetContext()->GetNetwork().CheckDesynchronizaton();
|
||||
}
|
||||
|
||||
void network_request_gamestate_snapshot()
|
||||
{
|
||||
return gNetwork.RequestStateSnapshot();
|
||||
return OpenRCT2::GetContext()->GetNetwork().RequestStateSnapshot();
|
||||
}
|
||||
|
||||
void network_send_tick()
|
||||
{
|
||||
gNetwork.Server_Send_TICK();
|
||||
OpenRCT2::GetContext()->GetNetwork().Server_Send_TICK();
|
||||
}
|
||||
|
||||
NetworkAuth network_get_authstatus()
|
||||
{
|
||||
return gNetwork.GetAuthStatus();
|
||||
return OpenRCT2::GetContext()->GetNetwork().GetAuthStatus();
|
||||
}
|
||||
|
||||
uint32_t network_get_server_tick()
|
||||
{
|
||||
return gNetwork.GetServerTick();
|
||||
return OpenRCT2::GetContext()->GetNetwork().GetServerTick();
|
||||
}
|
||||
|
||||
uint8_t network_get_current_player_id()
|
||||
{
|
||||
return gNetwork.GetPlayerID();
|
||||
return OpenRCT2::GetContext()->GetNetwork().GetPlayerID();
|
||||
}
|
||||
|
||||
int32_t network_get_num_players()
|
||||
{
|
||||
return static_cast<int32_t>(gNetwork.player_list.size());
|
||||
return static_cast<int32_t>(OpenRCT2::GetContext()->GetNetwork().player_list.size());
|
||||
}
|
||||
|
||||
const char* network_get_player_name(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
return static_cast<const char*>(gNetwork.player_list[index]->Name.c_str());
|
||||
return static_cast<const char*>(network.player_list[index]->Name.c_str());
|
||||
}
|
||||
|
||||
uint32_t network_get_player_flags(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
return gNetwork.player_list[index]->Flags;
|
||||
return network.player_list[index]->Flags;
|
||||
}
|
||||
|
||||
int32_t network_get_player_ping(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
return gNetwork.player_list[index]->Ping;
|
||||
return network.player_list[index]->Ping;
|
||||
}
|
||||
|
||||
int32_t network_get_player_id(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
return gNetwork.player_list[index]->Id;
|
||||
return network.player_list[index]->Id;
|
||||
}
|
||||
|
||||
money32 network_get_player_money_spent(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
return gNetwork.player_list[index]->MoneySpent;
|
||||
return network.player_list[index]->MoneySpent;
|
||||
}
|
||||
|
||||
std::string network_get_player_ip_address(uint32_t id)
|
||||
{
|
||||
auto conn = gNetwork.GetPlayerConnection(id);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
auto conn = network.GetPlayerConnection(id);
|
||||
if (conn != nullptr && conn->Socket != nullptr)
|
||||
{
|
||||
return conn->Socket->GetIpAddress();
|
||||
@@ -3315,7 +3306,8 @@ std::string network_get_player_ip_address(uint32_t id)
|
||||
|
||||
std::string network_get_player_public_key_hash(uint32_t id)
|
||||
{
|
||||
auto player = gNetwork.GetPlayerByID(id);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
auto player = network.GetPlayerByID(id);
|
||||
if (player != nullptr)
|
||||
{
|
||||
return player->KeyHash;
|
||||
@@ -3325,104 +3317,117 @@ std::string network_get_player_public_key_hash(uint32_t id)
|
||||
|
||||
void network_add_player_money_spent(uint32_t index, money32 cost)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
gNetwork.player_list[index]->AddMoneySpent(cost);
|
||||
network.player_list[index]->AddMoneySpent(cost);
|
||||
}
|
||||
|
||||
int32_t network_get_player_last_action(uint32_t index, int32_t time)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
if (time && platform_get_ticks() > gNetwork.player_list[index]->LastActionTime + time)
|
||||
if (time && platform_get_ticks() > network.player_list[index]->LastActionTime + time)
|
||||
{
|
||||
return -999;
|
||||
}
|
||||
return gNetwork.player_list[index]->LastAction;
|
||||
return network.player_list[index]->LastAction;
|
||||
}
|
||||
|
||||
void network_set_player_last_action(uint32_t index, GameCommand command)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
gNetwork.player_list[index]->LastAction = static_cast<int32_t>(NetworkActions::FindCommand(command));
|
||||
gNetwork.player_list[index]->LastActionTime = platform_get_ticks();
|
||||
network.player_list[index]->LastAction = static_cast<int32_t>(NetworkActions::FindCommand(command));
|
||||
network.player_list[index]->LastActionTime = platform_get_ticks();
|
||||
}
|
||||
|
||||
CoordsXYZ network_get_player_last_action_coord(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, OpenRCT2::GetContext()->GetNetwork().player_list);
|
||||
|
||||
return gNetwork.player_list[index]->LastActionCoord;
|
||||
return network.player_list[index]->LastActionCoord;
|
||||
}
|
||||
|
||||
void network_set_player_last_action_coord(uint32_t index, const CoordsXYZ& coord)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
if (index < gNetwork.player_list.size())
|
||||
if (index < network.player_list.size())
|
||||
{
|
||||
gNetwork.player_list[index]->LastActionCoord = coord;
|
||||
network.player_list[index]->LastActionCoord = coord;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t network_get_player_commands_ran(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, OpenRCT2::GetContext()->GetNetwork().player_list);
|
||||
|
||||
return gNetwork.player_list[index]->CommandsRan;
|
||||
return network.player_list[index]->CommandsRan;
|
||||
}
|
||||
|
||||
int32_t network_get_player_index(uint32_t id)
|
||||
{
|
||||
auto it = gNetwork.GetPlayerIteratorByID(id);
|
||||
if (it == gNetwork.player_list.end())
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
auto it = network.GetPlayerIteratorByID(id);
|
||||
if (it == network.player_list.end())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return static_cast<int32_t>(gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin());
|
||||
return static_cast<int32_t>(network.GetPlayerIteratorByID(id) - network.player_list.begin());
|
||||
}
|
||||
|
||||
uint8_t network_get_player_group(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
|
||||
return gNetwork.player_list[index]->Group;
|
||||
return network.player_list[index]->Group;
|
||||
}
|
||||
|
||||
void network_set_player_group(uint32_t index, uint32_t groupindex)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.player_list);
|
||||
Guard::IndexInRange(groupindex, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.player_list);
|
||||
Guard::IndexInRange(groupindex, network.group_list);
|
||||
|
||||
gNetwork.player_list[index]->Group = gNetwork.group_list[groupindex]->Id;
|
||||
network.player_list[index]->Group = network.group_list[groupindex]->Id;
|
||||
}
|
||||
|
||||
int32_t network_get_group_index(uint8_t id)
|
||||
{
|
||||
auto it = gNetwork.GetGroupIteratorByID(id);
|
||||
if (it == gNetwork.group_list.end())
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
auto it = network.GetGroupIteratorByID(id);
|
||||
if (it == network.group_list.end())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return static_cast<int32_t>(gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin());
|
||||
return static_cast<int32_t>(network.GetGroupIteratorByID(id) - network.group_list.begin());
|
||||
}
|
||||
|
||||
uint8_t network_get_group_id(uint32_t index)
|
||||
{
|
||||
Guard::IndexInRange(index, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(index, network.group_list);
|
||||
|
||||
return gNetwork.group_list[index]->Id;
|
||||
return network.group_list[index]->Id;
|
||||
}
|
||||
|
||||
int32_t network_get_num_groups()
|
||||
{
|
||||
return static_cast<int32_t>(gNetwork.group_list.size());
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return static_cast<int32_t>(network.group_list.size());
|
||||
}
|
||||
|
||||
const char* network_get_group_name(uint32_t index)
|
||||
{
|
||||
return gNetwork.group_list[index]->GetName().c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.group_list[index]->GetName().c_str();
|
||||
}
|
||||
|
||||
void network_chat_show_connected_message()
|
||||
@@ -3456,15 +3461,16 @@ void network_chat_show_server_greeting()
|
||||
GameActions::Result::Ptr network_set_player_group(
|
||||
NetworkPlayerId_t actionPlayerId, NetworkPlayerId_t playerId, uint8_t groupId, bool isExecuting)
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerId);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerId);
|
||||
|
||||
NetworkGroup* fromgroup = gNetwork.GetGroupByID(actionPlayerId);
|
||||
NetworkGroup* fromgroup = network.GetGroupByID(actionPlayerId);
|
||||
if (player == nullptr)
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS);
|
||||
}
|
||||
|
||||
if (!gNetwork.GetGroupByID(groupId))
|
||||
if (!network.GetGroupByID(groupId))
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS);
|
||||
}
|
||||
@@ -3487,18 +3493,18 @@ GameActions::Result::Ptr network_set_player_group(
|
||||
if (network_get_mode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
// Add or update saved user
|
||||
NetworkUserManager* userManager = &gNetwork._userManager;
|
||||
NetworkUser* networkUser = userManager->GetOrAddUser(player->KeyHash);
|
||||
NetworkUserManager& userManager = network._userManager;
|
||||
NetworkUser* networkUser = userManager.GetOrAddUser(player->KeyHash);
|
||||
networkUser->GroupId = groupId;
|
||||
networkUser->Name = player->Name;
|
||||
userManager->Save();
|
||||
userManager.Save();
|
||||
}
|
||||
|
||||
window_invalidate_by_number(WC_PLAYER, playerId);
|
||||
|
||||
// Log set player group event
|
||||
NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(actionPlayerId);
|
||||
NetworkGroup* new_player_group = gNetwork.GetGroupByID(groupId);
|
||||
NetworkPlayer* game_command_player = network.GetPlayerByID(actionPlayerId);
|
||||
NetworkGroup* new_player_group = network.GetGroupByID(groupId);
|
||||
char log_msg[256];
|
||||
const char* args[3] = {
|
||||
player->Name.c_str(),
|
||||
@@ -3515,13 +3521,14 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
NetworkPlayerId_t actionPlayerId, ModifyGroupType type, uint8_t groupId, const std::string& name, uint32_t permissionIndex,
|
||||
PermissionState permissionState, bool isExecuting)
|
||||
{
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
switch (type)
|
||||
{
|
||||
case ModifyGroupType::AddGroup:
|
||||
{
|
||||
if (isExecuting)
|
||||
{
|
||||
NetworkGroup* newgroup = gNetwork.AddGroup();
|
||||
NetworkGroup* newgroup = network.AddGroup();
|
||||
if (newgroup == nullptr)
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_DO_THIS);
|
||||
@@ -3536,7 +3543,7 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
return std::make_unique<GameActions::Result>(
|
||||
GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
|
||||
}
|
||||
for (const auto& it : gNetwork.player_list)
|
||||
for (const auto& it : network.player_list)
|
||||
{
|
||||
if ((it.get())->Group == groupId)
|
||||
{
|
||||
@@ -3546,7 +3553,7 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
}
|
||||
if (isExecuting)
|
||||
{
|
||||
gNetwork.RemoveGroup(groupId);
|
||||
network.RemoveGroup(groupId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -3558,11 +3565,11 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
|
||||
}
|
||||
NetworkGroup* mygroup = nullptr;
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(actionPlayerId);
|
||||
NetworkPlayer* player = network.GetPlayerByID(actionPlayerId);
|
||||
auto networkPermission = static_cast<NetworkPermission>(permissionIndex);
|
||||
if (player != nullptr && permissionState == PermissionState::Toggle)
|
||||
{
|
||||
mygroup = gNetwork.GetGroupByID(player->Group);
|
||||
mygroup = network.GetGroupByID(player->Group);
|
||||
if (mygroup == nullptr || !mygroup->CanPerformAction(networkPermission))
|
||||
{
|
||||
return std::make_unique<GameActions::Result>(
|
||||
@@ -3571,7 +3578,7 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
}
|
||||
if (isExecuting)
|
||||
{
|
||||
NetworkGroup* group = gNetwork.GetGroupByID(groupId);
|
||||
NetworkGroup* group = network.GetGroupByID(groupId);
|
||||
if (group != nullptr)
|
||||
{
|
||||
if (permissionState != PermissionState::Toggle)
|
||||
@@ -3598,7 +3605,7 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
break;
|
||||
case ModifyGroupType::SetName:
|
||||
{
|
||||
NetworkGroup* group = gNetwork.GetGroupByID(groupId);
|
||||
NetworkGroup* group = network.GetGroupByID(groupId);
|
||||
const char* oldName = group->GetName().c_str();
|
||||
|
||||
if (strcmp(oldName, name.c_str()) == 0)
|
||||
@@ -3629,7 +3636,7 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
}
|
||||
if (isExecuting)
|
||||
{
|
||||
gNetwork.SetDefaultGroup(groupId);
|
||||
network.SetDefaultGroup(groupId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -3638,14 +3645,15 @@ GameActions::Result::Ptr network_modify_groups(
|
||||
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
|
||||
}
|
||||
|
||||
gNetwork.SaveGroups();
|
||||
network.SaveGroups();
|
||||
|
||||
return std::make_unique<GameActions::Result>();
|
||||
}
|
||||
|
||||
GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool isExecuting)
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerId);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerId);
|
||||
if (player == nullptr)
|
||||
{
|
||||
// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
|
||||
@@ -3660,14 +3668,14 @@ GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool is
|
||||
|
||||
if (isExecuting)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_SERVER)
|
||||
if (network.GetMode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
gNetwork.KickPlayer(playerId);
|
||||
network.KickPlayer(playerId);
|
||||
|
||||
NetworkUserManager* networkUserManager = &gNetwork._userManager;
|
||||
networkUserManager->Load();
|
||||
networkUserManager->RemoveUser(player->KeyHash);
|
||||
networkUserManager->Save();
|
||||
NetworkUserManager& networkUserManager = network._userManager;
|
||||
networkUserManager.Load();
|
||||
networkUserManager.RemoveUser(player->KeyHash);
|
||||
networkUserManager.Save();
|
||||
}
|
||||
}
|
||||
return std::make_unique<GameActions::Result>();
|
||||
@@ -3675,7 +3683,8 @@ GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool is
|
||||
|
||||
uint8_t network_get_default_group()
|
||||
{
|
||||
return gNetwork.GetDefaultGroup();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetDefaultGroup();
|
||||
}
|
||||
|
||||
int32_t network_get_num_actions()
|
||||
@@ -3697,27 +3706,30 @@ rct_string_id network_get_action_name_string_id(uint32_t index)
|
||||
|
||||
int32_t network_can_perform_action(uint32_t groupindex, NetworkPermission index)
|
||||
{
|
||||
Guard::IndexInRange(groupindex, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(groupindex, network.group_list);
|
||||
|
||||
return gNetwork.group_list[groupindex]->CanPerformAction(index);
|
||||
return network.group_list[groupindex]->CanPerformAction(index);
|
||||
}
|
||||
|
||||
int32_t network_can_perform_command(uint32_t groupindex, int32_t index)
|
||||
{
|
||||
Guard::IndexInRange(groupindex, gNetwork.group_list);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
Guard::IndexInRange(groupindex, network.group_list);
|
||||
|
||||
return gNetwork.group_list[groupindex]->CanPerformCommand(static_cast<GameCommand>(index)); // TODO
|
||||
return network.group_list[groupindex]->CanPerformCommand(static_cast<GameCommand>(index)); // TODO
|
||||
}
|
||||
|
||||
void network_set_pickup_peep(uint8_t playerid, Peep* peep)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
_pickup_peep = peep;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
player->PickupPeep = peep;
|
||||
@@ -3727,13 +3739,14 @@ void network_set_pickup_peep(uint8_t playerid, Peep* peep)
|
||||
|
||||
Peep* network_get_pickup_peep(uint8_t playerid)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
return _pickup_peep;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
return player->PickupPeep;
|
||||
@@ -3744,13 +3757,14 @@ Peep* network_get_pickup_peep(uint8_t playerid)
|
||||
|
||||
void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
_pickup_peep_old_x = x;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
player->PickupPeepOldX = x;
|
||||
@@ -3760,13 +3774,14 @@ void network_set_pickup_peep_old_x(uint8_t playerid, int32_t x)
|
||||
|
||||
int32_t network_get_pickup_peep_old_x(uint8_t playerid)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_NONE)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_NONE)
|
||||
{
|
||||
return _pickup_peep_old_x;
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
|
||||
NetworkPlayer* player = network.GetPlayerByID(playerid);
|
||||
if (player)
|
||||
{
|
||||
return player->PickupPeepOldX;
|
||||
@@ -3777,7 +3792,8 @@ int32_t network_get_pickup_peep_old_x(uint8_t playerid)
|
||||
|
||||
int32_t network_get_current_player_group_index()
|
||||
{
|
||||
NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
NetworkPlayer* player = network.GetPlayerByID(network.GetPlayerID());
|
||||
if (player)
|
||||
{
|
||||
return network_get_group_index(player->Group);
|
||||
@@ -3785,33 +3801,29 @@ int32_t network_get_current_player_group_index()
|
||||
return -1;
|
||||
}
|
||||
|
||||
void network_send_map()
|
||||
{
|
||||
gNetwork.Server_Send_MAP();
|
||||
}
|
||||
|
||||
void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds)
|
||||
{
|
||||
if (gNetwork.GetMode() == NETWORK_MODE_CLIENT)
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
if (network.GetMode() == NETWORK_MODE_CLIENT)
|
||||
{
|
||||
gNetwork.Client_Send_CHAT(text);
|
||||
network.Client_Send_CHAT(text);
|
||||
}
|
||||
else if (gNetwork.GetMode() == NETWORK_MODE_SERVER)
|
||||
else if (network.GetMode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
std::string message = text;
|
||||
if (ProcessChatMessagePluginHooks(gNetwork.GetPlayerID(), message))
|
||||
if (ProcessChatMessagePluginHooks(network.GetPlayerID(), message))
|
||||
{
|
||||
auto player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
|
||||
auto player = network.GetPlayerByID(network.GetPlayerID());
|
||||
if (player != nullptr)
|
||||
{
|
||||
auto formatted = gNetwork.FormatChat(player, message.c_str());
|
||||
auto formatted = network.FormatChat(player, message.c_str());
|
||||
if (playerIds.empty()
|
||||
|| std::find(playerIds.begin(), playerIds.end(), gNetwork.GetPlayerID()) != playerIds.end())
|
||||
|| std::find(playerIds.begin(), playerIds.end(), network.GetPlayerID()) != playerIds.end())
|
||||
{
|
||||
// Server is one of the recipients
|
||||
chat_history_add(formatted);
|
||||
}
|
||||
gNetwork.Server_Send_CHAT(formatted, playerIds);
|
||||
network.Server_Send_CHAT(formatted, playerIds);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3819,19 +3831,21 @@ void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds)
|
||||
|
||||
void network_send_game_action(const GameAction* action)
|
||||
{
|
||||
switch (gNetwork.GetMode())
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
switch (network.GetMode())
|
||||
{
|
||||
case NETWORK_MODE_SERVER:
|
||||
gNetwork.Server_Send_GAME_ACTION(action);
|
||||
network.Server_Send_GAME_ACTION(action);
|
||||
break;
|
||||
case NETWORK_MODE_CLIENT:
|
||||
gNetwork.Client_Send_GAME_ACTION(action);
|
||||
network.Client_Send_GAME_ACTION(action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void network_send_password(const std::string& password)
|
||||
{
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
utf8 keyPath[MAX_PATH];
|
||||
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
|
||||
if (!Platform::FileExists(keyPath))
|
||||
@@ -3842,36 +3856,39 @@ void network_send_password(const std::string& password)
|
||||
try
|
||||
{
|
||||
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
|
||||
gNetwork._key.LoadPrivate(&fs);
|
||||
network._key.LoadPrivate(&fs);
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
log_error("Error reading private key from %s.", keyPath);
|
||||
return;
|
||||
}
|
||||
const std::string pubkey = gNetwork._key.PublicKeyString();
|
||||
const std::string pubkey = network._key.PublicKeyString();
|
||||
|
||||
std::vector<uint8_t> signature;
|
||||
gNetwork._key.Sign(gNetwork._challenge.data(), gNetwork._challenge.size(), signature);
|
||||
network._key.Sign(network._challenge.data(), network._challenge.size(), signature);
|
||||
// Don't keep private key in memory. There's no need and it may get leaked
|
||||
// when process dump gets collected at some point in future.
|
||||
gNetwork._key.Unload();
|
||||
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
|
||||
network._key.Unload();
|
||||
network.Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
|
||||
}
|
||||
|
||||
void network_set_password(const char* password)
|
||||
{
|
||||
gNetwork.SetPassword(password);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.SetPassword(password);
|
||||
}
|
||||
|
||||
void network_append_chat_log(std::string_view text)
|
||||
{
|
||||
gNetwork.AppendChatLog(text);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.AppendChatLog(text);
|
||||
}
|
||||
|
||||
void network_append_server_log(const utf8* text)
|
||||
{
|
||||
gNetwork.AppendServerLog(text);
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
network.AppendServerLog(text);
|
||||
}
|
||||
|
||||
static void network_get_keys_directory(utf8* buffer, size_t bufferSize)
|
||||
@@ -3897,27 +3914,33 @@ static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const s
|
||||
|
||||
const utf8* network_get_server_name()
|
||||
{
|
||||
return gNetwork.ServerName.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerName.c_str();
|
||||
}
|
||||
const utf8* network_get_server_description()
|
||||
{
|
||||
return gNetwork.ServerDescription.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerDescription.c_str();
|
||||
}
|
||||
const utf8* network_get_server_greeting()
|
||||
{
|
||||
return gNetwork.ServerGreeting.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerGreeting.c_str();
|
||||
}
|
||||
const utf8* network_get_server_provider_name()
|
||||
{
|
||||
return gNetwork.ServerProviderName.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerProviderName.c_str();
|
||||
}
|
||||
const utf8* network_get_server_provider_email()
|
||||
{
|
||||
return gNetwork.ServerProviderEmail.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerProviderEmail.c_str();
|
||||
}
|
||||
const utf8* network_get_server_provider_website()
|
||||
{
|
||||
return gNetwork.ServerProviderWebsite.c_str();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.ServerProviderWebsite.c_str();
|
||||
}
|
||||
|
||||
std::string network_get_version()
|
||||
@@ -3927,12 +3950,14 @@ std::string network_get_version()
|
||||
|
||||
NetworkStats_t network_get_stats()
|
||||
{
|
||||
return gNetwork.GetStats();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetStats();
|
||||
}
|
||||
|
||||
NetworkServerState_t network_get_server_state()
|
||||
{
|
||||
return gNetwork.GetServerState();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetServerState();
|
||||
}
|
||||
|
||||
bool network_gamestate_snapshots_enabled()
|
||||
@@ -3942,7 +3967,8 @@ bool network_gamestate_snapshots_enabled()
|
||||
|
||||
json_t network_get_server_info_as_json()
|
||||
{
|
||||
return gNetwork.GetServerInfoAsJson();
|
||||
auto& network = OpenRCT2::GetContext()->GetNetwork();
|
||||
return network.GetServerInfoAsJson();
|
||||
}
|
||||
#else
|
||||
int32_t network_get_mode()
|
||||
@@ -3985,9 +4011,6 @@ void network_request_gamestate_snapshot()
|
||||
void network_send_game_action(const GameAction* action)
|
||||
{
|
||||
}
|
||||
void network_send_map()
|
||||
{
|
||||
}
|
||||
void network_update()
|
||||
{
|
||||
}
|
||||
@@ -4140,15 +4163,9 @@ void network_send_chat(const char* text, const std::vector<uint8_t>& playerIds)
|
||||
void network_send_password(const std::string& password)
|
||||
{
|
||||
}
|
||||
void network_close()
|
||||
{
|
||||
}
|
||||
void network_reconnect()
|
||||
{
|
||||
}
|
||||
void network_set_env(const std::shared_ptr<OpenRCT2::IPlatformEnvironment>&)
|
||||
{
|
||||
}
|
||||
void network_shutdown_client()
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user