mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-10 17:42:29 +01:00
Fix encoding of scenario index names
This commit is contained in:
committed by
Michael Steenbeek
parent
073d0f78cf
commit
60b864441a
@@ -1087,7 +1087,7 @@ static void load_landscape()
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context_open_intent(&intent);
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}
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static void utf8_to_rct2_self(char * buffer, size_t length)
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void utf8_to_rct2_self(char * buffer, size_t length)
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{
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char tempBuffer[512];
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utf8_to_rct2(tempBuffer, buffer);
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@@ -1125,7 +1125,7 @@ static void utf8_to_rct2_self(char * buffer, size_t length)
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while (i < length);
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}
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static void rct2_to_utf8_self(char * buffer, size_t length)
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void rct2_to_utf8_self(char * buffer, size_t length)
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{
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if (length > 0)
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{
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@@ -185,5 +185,7 @@ void game_autosave();
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void game_convert_strings_to_utf8();
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void game_convert_news_items_to_utf8();
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void game_convert_strings_to_rct2(rct_s6_data * s6);
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void utf8_to_rct2_self(char * buffer, size_t length);
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void rct2_to_utf8_self(char * buffer, size_t length);
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void game_fix_save_vars();
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void game_init_all(sint32 mapSize);
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@@ -271,7 +271,10 @@ public:
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dst->objective_arg_2 = _s4.scenario_objective_currency;
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dst->objective_arg_3 = _s4.scenario_objective_num_guests;
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std::string name = std::string(_s4.scenario_name, sizeof(_s4.scenario_name));
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utf8 utf8name[256];
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rct2_to_utf8(utf8name, _s4.scenario_name);
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std::string name = std::string(utf8name, sizeof(utf8name));
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std::string details;
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// TryGetById won't set this property if the scenario is not recognised,
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@@ -163,6 +163,8 @@ void S6Exporter::Export()
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log_error("Found %d disjoint null sprites", disjoint_sprites_count);
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}
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_s6.info = gS6Info;
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utf8_to_rct2(_s6.info.name, gS6Info.name);
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utf8_to_rct2(_s6.info.details, gS6Info.details);
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uint32 researchedTrackPiecesA[128];
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uint32 researchedTrackPiecesB[128];
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@@ -200,6 +200,8 @@ public:
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// _s6.header
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gS6Info = _s6.info;
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rct2_to_utf8(gS6Info.name, _s6.info.name);
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rct2_to_utf8(gS6Info.details, _s6.info.details);
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gDateMonthsElapsed = _s6.elapsed_months;
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gDateMonthTicks = _s6.current_day;
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@@ -35,6 +35,7 @@
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#include "../localisation/Localisation.h"
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#include "../platform/platform.h"
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#include "Scenario.h"
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#include "../Game.h"
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using namespace OpenRCT2;
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@@ -240,6 +241,8 @@ private:
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if (header.type == S6_TYPE_SCENARIO)
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{
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rct_s6_info info = chunkReader.ReadChunkAs<rct_s6_info>();
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rct2_to_utf8_self(info.name, sizeof(info.name));
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rct2_to_utf8_self(info.details, sizeof(info.details));
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*entry = CreateNewScenarioEntry(path, timestamp, &info);
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return true;
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}
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