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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-29 09:44:52 +01:00
Port remaining wall stuff to struct methods
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@@ -3442,7 +3442,7 @@ void map_obstruction_set_error_text(rct_tile_element* tileElement)
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}
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break;
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case TILE_ELEMENT_TYPE_WALL:
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sceneryEntry = get_wall_entry(tileElement->properties.wall.type);
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sceneryEntry = tileElement->AsWall()->GetEntry();
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errorStringId = STR_X_IN_THE_WAY;
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set_format_arg(0, rct_string_id, sceneryEntry->name);
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break;
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@@ -4388,10 +4388,10 @@ void game_command_set_sign_style(
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL)
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continue;
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rct_scenery_entry* scenery_entry = get_wall_entry(tileElement->properties.wall.type);
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rct_scenery_entry* scenery_entry = tileElement->AsWall()->GetEntry();
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if (scenery_entry->wall.scrolling_mode == 0xFF)
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continue;
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if (tileElement->properties.wall.banner_index != bannerId)
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if (tileElement->AsWall()->GetBannerIndex() != bannerId)
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continue;
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wall_found = true;
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break;
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