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https://github.com/OpenRCT2/OpenRCT2
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Close #11437: Migrate old platform methods
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@@ -57,8 +57,7 @@
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#include "object/ObjectRepository.h"
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#include "paint/Painter.h"
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#include "platform/Crash.h"
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#include "platform/Platform2.h"
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#include "platform/platform.h"
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#include "platform/Platform.h"
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#include "profiling/Profiling.h"
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#include "ride/TrackData.h"
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#include "ride/TrackDesignRepository.h"
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@@ -402,7 +401,7 @@ namespace OpenRCT2
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}
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// TODO add configuration option to allow multiple instances
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// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
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// if (!gOpenRCT2Headless && !Platform::LockSingleInstance()) {
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// log_fatal("OpenRCT2 is already running.");
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// return false;
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// } //This comment was relocated so it would stay where it was in relation to the following lines of code.
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@@ -1052,7 +1051,7 @@ namespace OpenRCT2
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if (_ticksAccumulator < GAME_UPDATE_TIME_MS)
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{
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const auto sleepTimeSec = (GAME_UPDATE_TIME_MS - _ticksAccumulator);
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platform_sleep(static_cast<uint32_t>(sleepTimeSec * 1000.f));
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Platform::Sleep(static_cast<uint32_t>(sleepTimeSec * 1000.f));
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return;
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}
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@@ -1188,7 +1187,7 @@ namespace OpenRCT2
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for (const auto& dirId : dirIds)
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{
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auto path = _env->GetDirectoryPath(dirBase, dirId);
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if (!platform_ensure_directory_exists(path.c_str()))
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if (!Platform::EnsureDirectoryExists(path.c_str()))
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log_error("Unable to create directory '%s'.", path.c_str());
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}
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}
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@@ -1225,7 +1224,7 @@ namespace OpenRCT2
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if (!Path::DirectoryExists(dstDirectory.c_str()))
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{
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Console::WriteLine("Creating directory '%s'", dstDirectory.c_str());
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if (!platform_ensure_directory_exists(dstDirectory.c_str()))
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if (!Platform::EnsureDirectoryExists(dstDirectory.c_str()))
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{
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Console::Error::WriteLine("Could not create directory %s.", dstDirectory.c_str());
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break;
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@@ -1515,7 +1514,7 @@ const utf8* context_get_path_legacy(int32_t pathId)
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return result;
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}
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bool platform_open_common_file_dialog(utf8* outFilename, OpenRCT2::Ui::FileDialogDesc& desc, size_t outSize)
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bool ContextOpenCommonFileDialog(utf8* outFilename, OpenRCT2::Ui::FileDialogDesc& desc, size_t outSize)
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{
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try
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{
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