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Fix the pattern of long grass being different to RCT1 and 2 (#24829)
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@@ -157,7 +157,7 @@ ImageId TerrainSurfaceObject::GetImageId(
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}
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TileCoordsXY tilePos(position);
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uint8_t variation = ((tilePos.x << 1) & 0b10) | (tilePos.y & 0b01);
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const uint8_t variation = (tilePos.x & 0b01) | ((tilePos.y << 1) & 0b10);
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// Look for a matching special
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for (const SpecialEntry& special : entries)
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