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Refactor out references to compatibility function wall_remove
This commit is contained in:
committed by
Aaron van Geffen
parent
8cb76cd969
commit
5e4cdeb78b
@@ -3761,8 +3761,10 @@ static void clear_element_at(sint32 x, sint32 y, rct_tile_element **elementPtr)
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viewport_interaction_remove_park_entrance(element, x, y);
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break;
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case TILE_ELEMENT_TYPE_WALL:
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gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
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wall_remove(x, y, tile_element_get_direction(element), element->base_height, GAME_COMMAND_FLAG_APPLY);
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{
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auto wallRemoveAction = WallRemoveAction(x, y, element->base_height, tile_element_get_direction(element));
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GameActions::Execute(&wallRemoveAction);
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}
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break;
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
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