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https://github.com/OpenRCT2/OpenRCT2
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Fix segfault when loading network game with unknown objects
This oneliner causes the game not to crash, when connecting to a network game that utilizes objects, that the connecting client doesn't have installed. Instead, it quits to the main menu with an error message being displayed.
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@@ -1716,6 +1716,12 @@ void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& pa
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// window_network_status_open("Loaded new map from network");
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// window_network_status_open("Loaded new map from network");
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_desynchronised = false;
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_desynchronised = false;
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}
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}
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else
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{
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//Something went wrong, game is not loaded. Return to main screen.
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game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0);
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}
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SDL_RWclose(rw);
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SDL_RWclose(rw);
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if (has_to_free)
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if (has_to_free)
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{
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{
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