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Remove Network function name prefixes given namespace qualifiers

This commit is contained in:
Aaron van Geffen
2025-08-31 16:02:43 +02:00
parent 58569d6d50
commit 5a4cc7d00d
73 changed files with 1060 additions and 1044 deletions

View File

@@ -91,13 +91,13 @@ namespace OpenRCT2::Network
{
default:
details = GetParkName();
if (NetworkGetMode() == NETWORK_MODE_NONE)
if (Network::GetMode() == Network::Mode::none)
{
state = "Playing Solo";
}
else
{
FmtString fmtServerName(NetworkGetServerName());
FmtString fmtServerName(Network::GetServerName());
std::string serverName;
for (const auto& token : fmtServerName)
{
@@ -115,10 +115,10 @@ namespace OpenRCT2::Network
}
state = serverName;
partyId = NetworkGetServerName();
partyId = Network::GetServerName();
// NOTE: the party size is displayed next to state
discordPresence.partyId = partyId.c_str();
discordPresence.partySize = NetworkGetNumPlayers();
discordPresence.partySize = Network::GetNumPlayers();
discordPresence.partyMax = 256;
// TODO generate secrets for the server