From 5a237bd66337b8ece5496d6426deddf61d7a42f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Thu, 21 Oct 2021 20:28:16 +0300 Subject: [PATCH] Refactor explicit constructor usage in StaffSetColourAction --- src/openrct2/actions/StaffSetColourAction.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/openrct2/actions/StaffSetColourAction.cpp b/src/openrct2/actions/StaffSetColourAction.cpp index d3f3f830ba..e4ef8ad7c6 100644 --- a/src/openrct2/actions/StaffSetColourAction.cpp +++ b/src/openrct2/actions/StaffSetColourAction.cpp @@ -41,7 +41,7 @@ GameActions::Result::Ptr StaffSetColourAction::Query() const auto staffType = static_cast(_staffType); if (staffType != StaffType::Handyman && staffType != StaffType::Mechanic && staffType != StaffType::Security) { - return MakeResult(GameActions::Status::InvalidParameters, STR_NONE); + return MakeResult(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } return MakeResult(); } @@ -51,7 +51,7 @@ GameActions::Result::Ptr StaffSetColourAction::Execute() const // Update global uniform colour property if (!staff_set_colour(static_cast(_staffType), _colour)) { - return MakeResult(GameActions::Status::InvalidParameters, STR_NONE); + return MakeResult(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } // Update each staff member's uniform