diff --git a/src/openrct2/actions/LargeScenerySetColourAction.cpp b/src/openrct2/actions/LargeScenerySetColourAction.cpp index 5119b4200a..7c5d82f0ae 100644 --- a/src/openrct2/actions/LargeScenerySetColourAction.cpp +++ b/src/openrct2/actions/LargeScenerySetColourAction.cpp @@ -56,19 +56,19 @@ GameActions::Result::Ptr LargeScenerySetColourAction::QueryExecute(bool isExecut if (_loc.x < 0 || _loc.y < 0 || _loc.x > GetMapSizeMaxXY() || _loc.y > GetMapSizeMaxXY()) { log_error("Invalid x / y coordinates: x = %d, y = %d", _loc.x, _loc.y); - return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } if (_primaryColour > 31) { log_error("Invalid primary colour: colour = %u", _primaryColour); - return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } if (_secondaryColour > 31) { log_error("Invalid primary colour: colour = %u", _secondaryColour); - return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } auto largeElement = map_get_large_scenery_segment(_loc, _tileIndex); @@ -78,7 +78,7 @@ GameActions::Result::Ptr LargeScenerySetColourAction::QueryExecute(bool isExecut log_error( "Could not find large scenery at: x = %d, y = %d, z = %d, direction = %d, tileIndex = %u", _loc.x, _loc.y, _loc.z, _loc.direction, _tileIndex); - return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(largeElement->IsGhost())) @@ -91,7 +91,7 @@ GameActions::Result::Ptr LargeScenerySetColourAction::QueryExecute(bool isExecut if (sceneryEntry == nullptr) { log_error("Could not find scenery object. type = %u", largeElement->GetEntryIndex()); - return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE); } // Work out the base tile coordinates (Tile with index 0) auto rotatedBaseCoordsOffset = CoordsXYZ{ @@ -128,7 +128,7 @@ GameActions::Result::Ptr LargeScenerySetColourAction::QueryExecute(bool isExecut log_error( "Large scenery element not found at: x = %d, y = %d, z = %d, direction = %d", _loc.x, _loc.y, _loc.z, _loc.direction); - return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE); } if (isExecuting) {