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https://github.com/OpenRCT2/OpenRCT2
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Merge pull request #19480 from Gymnasiast/refactor/dpi-string
Pass DPI by ref to string drawing
This commit is contained in:
@@ -740,26 +740,27 @@ static void WindowMapgenBasePaint(WindowBase* w, DrawPixelInfo* dpi)
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const auto textColour = w->colours[1];
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_MAP_SIZE_Y].top + 1 }, STR_MAP_SIZE, {}, { textColour });
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*dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_MAP_SIZE_Y].top + 1 }, STR_MAP_SIZE, {}, { textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_BASE_HEIGHT].top + 1 }, STR_BASE_HEIGHT_LABEL, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_BASE_HEIGHT].top + 1 }, STR_BASE_HEIGHT_LABEL, {},
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{ textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_WATER_LEVEL].top + 1 }, STR_WATER_LEVEL_LABEL, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_WATER_LEVEL].top + 1 }, STR_WATER_LEVEL_LABEL, {},
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{ textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_FLOOR_TEXTURE].top + 1 }, STR_TERRAIN_LABEL, {}, { textColour });
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*dpi, w->windowPos + ScreenCoordsXY{ 4, w->widgets[WIDX_FLOOR_TEXTURE].top + 1 }, STR_TERRAIN_LABEL, {},
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{ textColour });
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auto ft = Formatter();
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ft.Add<uint16_t>((_baseHeight - 12) / 2);
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_BASE_HEIGHT].left + 1, w->widgets[WIDX_BASE_HEIGHT].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_BASE_HEIGHT].left + 1, w->widgets[WIDX_BASE_HEIGHT].top + 1 },
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STR_COMMA16, ft, { w->colours[1] });
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ft = Formatter();
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ft.Add<uint16_t>((_waterLevel - 12) / 2);
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_WATER_LEVEL].left + 1, w->widgets[WIDX_WATER_LEVEL].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_WATER_LEVEL].left + 1, w->widgets[WIDX_WATER_LEVEL].top + 1 },
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STR_COMMA16, ft, { w->colours[1] });
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}
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@@ -1054,57 +1055,58 @@ static void WindowMapgenSimplexPaint(WindowBase* w, DrawPixelInfo* dpi)
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const uint8_t textColour = w->colours[1];
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_LOW].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_LOW_, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_LOW].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_LOW_, {},
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{ textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_HIGH].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_HIGH, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_HIGH].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_HIGH, {},
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{ textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_BASE_FREQ].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_BASE_FREQ].top + 1 },
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STR_MAPGEN_SIMPLEX_NOISE_BASE_FREQUENCY, {}, { textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_OCTAVES].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_OCTAVES, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_OCTAVES].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_OCTAVES,
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{}, { textColour });
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DrawTextBasic(
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_MAP_SIZE_Y].top + 1 }, STR_MAP_SIZE, {},
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{ textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_MAP_SIZE_Y].top + 1 }, STR_MAP_SIZE, {}, { textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_WATER_LEVEL].top + 1 }, STR_WATER_LEVEL_LABEL, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_WATER_LEVEL].top + 1 }, STR_WATER_LEVEL_LABEL, {},
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{ textColour });
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auto ft = Formatter();
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ft.Add<uint16_t>(_simplex_low);
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_LOW].left + 1, w->widgets[WIDX_SIMPLEX_LOW].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_LOW].left + 1, w->widgets[WIDX_SIMPLEX_LOW].top + 1 },
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STR_COMMA16, ft, { textColour });
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ft = Formatter();
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ft.Add<uint16_t>(_simplex_high);
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_HIGH].left + 1, w->widgets[WIDX_SIMPLEX_HIGH].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_HIGH].left + 1, w->widgets[WIDX_SIMPLEX_HIGH].top + 1 },
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STR_COMMA16, ft, { textColour });
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ft = Formatter();
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ft.Add<uint16_t>(_simplex_base_freq);
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DrawTextBasic(
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dpi,
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*dpi,
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w->windowPos
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+ ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_BASE_FREQ].left + 1, w->widgets[WIDX_SIMPLEX_BASE_FREQ].top + 1 },
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STR_WINDOW_COLOUR_2_COMMA2DP32, ft, { textColour });
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ft = Formatter();
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ft.Add<uint16_t>(_simplex_octaves);
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DrawTextBasic(
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dpi,
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*dpi,
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w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_OCTAVES].left + 1, w->widgets[WIDX_SIMPLEX_OCTAVES].top + 1 },
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STR_COMMA16, ft, { textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_RANDOM_TERRAIN_CHECKBOX].top + 1 }, STR_TERRAIN_LABEL,
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_RANDOM_TERRAIN_CHECKBOX].top + 1 }, STR_TERRAIN_LABEL,
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{}, { textColour });
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_PLACE_TREES_CHECKBOX].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_SIMPLEX_PLACE_TREES_CHECKBOX].top + 1 },
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STR_MAPGEN_OPTION_PLACE_TREES, {}, { textColour });
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ft = Formatter();
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ft.Add<uint16_t>((_waterLevel - 12) / 2);
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DrawTextBasic(
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dpi,
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*dpi,
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w->windowPos
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+ ScreenCoordsXY{ w->widgets[WIDX_SIMPLEX_WATER_LEVEL].left + 1, w->widgets[WIDX_SIMPLEX_WATER_LEVEL].top + 1 },
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STR_COMMA16, ft, { textColour });
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@@ -1261,13 +1263,13 @@ static void WindowMapgenHeightmapPaint(WindowBase* w, DrawPixelInfo* dpi)
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// Smooth strength label and value
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const colour_t strengthColour = _heightmapSmoothMap ? enabledColour : disabledColour;
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_STRENGTH].top + 1 }, STR_MAPGEN_SMOOTH_STRENGTH, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_STRENGTH].top + 1 }, STR_MAPGEN_SMOOTH_STRENGTH, {},
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{ strengthColour });
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auto ft = Formatter();
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ft.Add<uint16_t>(_heightmapSmoothStrength);
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DrawTextBasic(
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dpi,
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*dpi,
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w->windowPos
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+ ScreenCoordsXY{ w->widgets[WIDX_HEIGHTMAP_STRENGTH].left + 1, w->widgets[WIDX_HEIGHTMAP_STRENGTH].top + 1 },
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STR_COMMA16, ft, { strengthColour });
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@@ -1275,35 +1277,36 @@ static void WindowMapgenHeightmapPaint(WindowBase* w, DrawPixelInfo* dpi)
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// Low label and value
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const colour_t labelColour = _heightmapLoaded ? enabledColour : disabledColour;
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_LOW].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_LOW_, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_LOW].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_LOW_, {},
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{ labelColour });
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ft = Formatter();
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ft.Add<uint16_t>(_heightmapLow);
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_HEIGHTMAP_LOW].left + 1, w->widgets[WIDX_HEIGHTMAP_LOW].top + 1 },
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*dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_HEIGHTMAP_LOW].left + 1, w->widgets[WIDX_HEIGHTMAP_LOW].top + 1 },
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STR_COMMA16, ft, { labelColour });
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// High label and value
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_HIGH].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_HIGH, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_HIGH].top + 1 }, STR_MAPGEN_SIMPLEX_NOISE_HIGH, {},
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{ labelColour });
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ft = Formatter();
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ft.Add<uint16_t>(_heightmapHigh);
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_HEIGHTMAP_HIGH].left + 1, w->widgets[WIDX_HEIGHTMAP_HIGH].top + 1 },
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*dpi,
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w->windowPos + ScreenCoordsXY{ w->widgets[WIDX_HEIGHTMAP_HIGH].left + 1, w->widgets[WIDX_HEIGHTMAP_HIGH].top + 1 },
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STR_COMMA16, ft, { labelColour });
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// Water level label and value
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DrawTextBasic(
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dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_WATER_LEVEL].top + 1 }, STR_WATER_LEVEL_LABEL, {},
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*dpi, w->windowPos + ScreenCoordsXY{ 5, w->widgets[WIDX_HEIGHTMAP_WATER_LEVEL].top + 1 }, STR_WATER_LEVEL_LABEL, {},
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{ labelColour });
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ft = Formatter();
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ft.Add<uint16_t>(_waterLevel);
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DrawTextBasic(
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dpi,
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*dpi,
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w->windowPos
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+ ScreenCoordsXY{ w->widgets[WIDX_HEIGHTMAP_WATER_LEVEL].left + 1, w->widgets[WIDX_HEIGHTMAP_WATER_LEVEL].top + 1 },
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STR_COMMA16, ft, { labelColour });
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