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Small path additions cleanup (#20076)

* Split off path addition paint calls

* Replace occurences of “path bit” with “path addition”

* Replace occurences of “footpath item“ with “path addition”
This commit is contained in:
Michael Steenbeek
2023-05-09 21:08:25 +02:00
committed by GitHub
parent 8c165dd455
commit 58baa85a27
34 changed files with 459 additions and 408 deletions

View File

@@ -24,7 +24,6 @@
#include "AudioObject.h"
#include "BannerObject.h"
#include "EntranceObject.h"
#include "FootpathItemObject.h"
#include "FootpathObject.h"
#include "FootpathRailingsObject.h"
#include "FootpathSurfaceObject.h"
@@ -33,6 +32,7 @@
#include "Object.h"
#include "ObjectLimits.h"
#include "ObjectList.h"
#include "PathAdditionObject.h"
#include "RideObject.h"
#include "SceneryGroupObject.h"
#include "SmallSceneryObject.h"
@@ -345,8 +345,8 @@ namespace ObjectFactory
case ObjectType::Paths:
result = std::make_unique<FootpathObject>();
break;
case ObjectType::PathBits:
result = std::make_unique<FootpathItemObject>();
case ObjectType::PathAdditions:
result = std::make_unique<PathAdditionObject>();
break;
case ObjectType::SceneryGroup:
result = std::make_unique<SceneryGroupObject>();
@@ -393,7 +393,7 @@ namespace ObjectFactory
if (s == "footpath_banner")
return ObjectType::Banners;
if (s == "footpath_item")
return ObjectType::PathBits;
return ObjectType::PathAdditions;
if (s == "scenery_small")
return ObjectType::SmallScenery;
if (s == "scenery_large")