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Load temporary map animations from S4 files
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@@ -2848,6 +2848,7 @@ bool NetworkBase::LoadMap(IStream* stream)
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auto loadResult = importer->LoadFromStream(stream, false);
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objManager.LoadObjects(loadResult.RequiredObjects);
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MapAnimation::ClearAll();
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// TODO: Have a separate GameState and exchange once loaded.
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auto& gameState = getGameState();
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importer->Import(gameState);
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