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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 22:34:33 +01:00
Refactor intro into IntroScene
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@@ -19,7 +19,6 @@
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#include "GameState.h"
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#include "GameStateSnapshots.h"
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#include "Input.h"
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#include "Intro.h"
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#include "OpenRCT2.h"
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#include "ParkImporter.h"
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#include "PlatformEnvironment.h"
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@@ -67,6 +66,7 @@
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#include "scenario/Scenario.h"
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#include "scenario/ScenarioRepository.h"
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#include "scenes/game/GameScene.h"
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#include "scenes/intro/IntroScene.h"
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#include "scenes/title/TitleScene.h"
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#include "scenes/title/TitleSequenceManager.h"
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#include "scripting/HookEngine.h"
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@@ -124,6 +124,7 @@ namespace OpenRCT2
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#endif
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// Scenes
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std::unique_ptr<IntroScene> _introScene;
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std::unique_ptr<TitleScene> _titleScene;
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std::unique_ptr<GameScene> _gameScene;
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IScene* _activeScene = nullptr;
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@@ -174,6 +175,7 @@ namespace OpenRCT2
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#ifndef DISABLE_NETWORK
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, _network(*this)
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#endif
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, _introScene(std::make_unique<IntroScene>(*this))
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, _titleScene(std::make_unique<TitleScene>(*this))
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, _gameScene(std::make_unique<GameScene>(*this))
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, _painter(std::make_unique<Painter>(uiContext))
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@@ -317,8 +319,7 @@ namespace OpenRCT2
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IScene* GetIntroScene() override
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{
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// TODO: Implement me.
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return nullptr;
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return _introScene.get();
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}
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IScene* GetTitleScene() override
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@@ -917,7 +918,6 @@ namespace OpenRCT2
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});
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}
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gIntroState = IntroState::None;
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if (gOpenRCT2Headless)
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{
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// NONE or OPEN are the only allowed actions for headless mode
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@@ -937,8 +937,7 @@ namespace OpenRCT2
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switch (gOpenRCT2StartupAction)
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{
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case StartupAction::Intro:
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gIntroState = IntroState::PublisherBegin;
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SetActiveScene(GetTitleScene());
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SetActiveScene(GetIntroScene());
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break;
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case StartupAction::Title:
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SetActiveScene(GetTitleScene());
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