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Add clamp button for corrupt elements
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@@ -3621,6 +3621,8 @@ enum {
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STR_TILE_INSPECTOR_ENTRANCE_ENTRANCE_ID = 5970,
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STR_TILE_INSPECTOR_ENTRANCE_EXIT_ID = 5971,
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STR_TILE_INSPECTOR_ENTRANCE_RIDE_ID = 5972,
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STR_TILE_INSPECTOR_CLAMP_TO_NEXT = 5973,
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STR_TILE_INSPECTOR_CLAMP_TO_NEXT_TIP = 5974,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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STR_COUNT = 32768
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