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Update implicit zoom conversions

This commit is contained in:
Hielke Morsink
2021-09-29 20:04:56 +02:00
parent fdce5df6db
commit 53d9bfa8b4
54 changed files with 121 additions and 107 deletions

View File

@@ -111,7 +111,7 @@ static std::vector<RecordedPaintSession> extract_paint_session(std::string_view
y = ((customX + customY) / 2) - z;
viewport.viewPos = { x - ((viewport.view_width) / 2), y - ((viewport.view_height) / 2) };
viewport.zoom = 0;
viewport.zoom = ZoomLevel{ 0 };
gCurrentRotation = 0;
// Ensure sprites appear regardless of rotation