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Update implicit zoom conversions
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@@ -111,7 +111,7 @@ static std::vector<RecordedPaintSession> extract_paint_session(std::string_view
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y = ((customX + customY) / 2) - z;
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viewport.viewPos = { x - ((viewport.view_width) / 2), y - ((viewport.view_height) / 2) };
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viewport.zoom = 0;
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viewport.zoom = ZoomLevel{ 0 };
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gCurrentRotation = 0;
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// Ensure sprites appear regardless of rotation
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