From 501f0126fa5620f1ffec042781610b698dd5fd0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Janiszewski?= Date: Thu, 4 Aug 2016 22:22:12 +0200 Subject: [PATCH] Fix #4213: FPS decreases with track window The code must've been from before I got everything working properly, because removing both these lines does not cause any glitches in rendering. --- src/windows/ride.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/windows/ride.c b/src/windows/ride.c index c9b93353f1..12329a313a 100644 --- a/src/windows/ride.c +++ b/src/windows/ride.c @@ -2446,9 +2446,6 @@ static void window_ride_main_invalidate(rct_window *w) window_ride_main_widgets[WIDX_RIDE_TYPE_APPLY].top = w->height - 17; window_ride_main_widgets[WIDX_RIDE_TYPE_APPLY].bottom = w->height - 4; - widget_invalidate(w, WIDX_VIEWPORT); - widget_invalidate(w, WIDX_VIEW); - if (!gCheatsAllowArbitraryRideTypeChanges) { window_ride_main_widgets[WIDX_RIDE_TYPE].type = WWT_EMPTY; window_ride_main_widgets[WIDX_RIDE_TYPE_INCREASE].type = WWT_EMPTY;