From 4fe71f3b453b10689ea3369329a055de2e49680c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Thu, 21 Oct 2021 20:19:14 +0300 Subject: [PATCH] Refactor explicit constructor usage in LargeSceneryPlaceAction --- src/openrct2/actions/LargeSceneryPlaceAction.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/openrct2/actions/LargeSceneryPlaceAction.cpp b/src/openrct2/actions/LargeSceneryPlaceAction.cpp index b82c43b4e8..f4c7818f55 100644 --- a/src/openrct2/actions/LargeSceneryPlaceAction.cpp +++ b/src/openrct2/actions/LargeSceneryPlaceAction.cpp @@ -97,7 +97,8 @@ GameActions::Result::Ptr LargeSceneryPlaceAction::Query() const if (HasReachedBannerLimit()) { log_error("No free banners available"); - return MakeResult(GameActions::Status::InvalidParameters, STR_TOO_MANY_BANNERS_IN_GAME); + return MakeResult( + GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_MANY_BANNERS_IN_GAME); } }