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Move RideManager struct into its own compilation unit (#23379)
* Move RideManager struct into its own compilation unit * Move RidesEndOfUsedRange into GameState_t * Let RideManager keep a GameState_t& internally
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@@ -24,6 +24,7 @@
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#include "object/ObjectManager.h"
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#include "object/ObjectRepository.h"
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#include "ride/RideData.h"
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#include "ride/RideManager.hpp"
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#include "ride/TrainManager.h"
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#include "ride/Vehicle.h"
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#include "scenario/Scenario.h"
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