From 4f011163d08374e744a7e985708de40d53425639 Mon Sep 17 00:00:00 2001 From: ZehMatt Date: Fri, 9 Feb 2018 07:11:14 +0100 Subject: [PATCH] Fix #6667: Match sample rate to games audio content. --- src/openrct2-ui/audio/AudioMixer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/openrct2-ui/audio/AudioMixer.cpp b/src/openrct2-ui/audio/AudioMixer.cpp index 22265e8f0a..f4d8c38d93 100644 --- a/src/openrct2-ui/audio/AudioMixer.cpp +++ b/src/openrct2-ui/audio/AudioMixer.cpp @@ -76,10 +76,10 @@ namespace OpenRCT2 { namespace Audio Close(); SDL_AudioSpec want = { 0 }; - want.freq = 44100; + want.freq = 22050; want.format = AUDIO_S16SYS; want.channels = 2; - want.samples = 1024; + want.samples = 2048; want.callback = [](void * arg, uint8 * dst, sint32 length) -> void { auto mixer = static_cast(arg);