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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Merge MISC_COMMAND and GAME_COMMAND enums Cleanup
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@@ -850,7 +850,7 @@ DukValue ScriptEngine::GameActionResultToDuk(const GameAction& action, const std
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obj.Set("expenditureType", ExpenditureTypeToString(result->Expenditure));
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}
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if (action.GetType() == GAME_COMMAND_CREATE_RIDE)
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if (action.GetType() == GameCommand::CreateRide)
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{
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auto& rideCreateResult = static_cast<RideCreateGameActionResult&>(*result.get());
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if (rideCreateResult.rideIndex != RIDE_ID_NULL)
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@@ -858,7 +858,7 @@ DukValue ScriptEngine::GameActionResultToDuk(const GameAction& action, const std
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obj.Set("ride", rideCreateResult.rideIndex);
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}
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}
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else if (action.GetType() == GAME_COMMAND_HIRE_NEW_STAFF_MEMBER)
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else if (action.GetType() == GameCommand::HireNewStaffMember)
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{
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auto& staffHireResult = static_cast<StaffHireNewActionResult&>(*result.get());
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if (staffHireResult.peepSriteIndex != SPRITE_INDEX_NULL)
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@@ -960,88 +960,88 @@ public:
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}
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};
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const static std::unordered_map<std::string, uint32_t> ActionNameToType = {
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{ "balloonpress", GAME_COMMAND_BALLOON_PRESS },
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{ "bannerplace", GAME_COMMAND_PLACE_BANNER },
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{ "bannerremove", GAME_COMMAND_REMOVE_BANNER },
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{ "bannersetcolour", GAME_COMMAND_SET_BANNER_COLOUR },
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{ "bannersetname", GAME_COMMAND_SET_BANNER_NAME },
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{ "bannersetstyle", GAME_COMMAND_SET_BANNER_STYLE },
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{ "clearscenery", GAME_COMMAND_CLEAR_SCENERY },
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{ "climateset", GAME_COMMAND_SET_CLIMATE },
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{ "footpathplace", GAME_COMMAND_PLACE_PATH },
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{ "footpathplacefromtrack", GAME_COMMAND_PLACE_PATH_FROM_TRACK },
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{ "footpathremove", GAME_COMMAND_REMOVE_PATH },
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{ "footpathadditionplace", GAME_COMMAND_PLACE_FOOTPATH_ADDITION },
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{ "footpathadditionremove", GAME_COMMAND_REMOVE_FOOTPATH_ADDITION },
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{ "guestsetflags", GAME_COMMAND_GUEST_SET_FLAGS },
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{ "guestsetname", GAME_COMMAND_SET_GUEST_NAME },
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{ "landbuyrights", GAME_COMMAND_BUY_LAND_RIGHTS },
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{ "landlower", GAME_COMMAND_LOWER_LAND },
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{ "landraise", GAME_COMMAND_RAISE_LAND },
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{ "landsetheight", GAME_COMMAND_SET_LAND_HEIGHT },
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{ "landsetrights", GAME_COMMAND_SET_LAND_OWNERSHIP },
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{ "landsmoothaction", GAME_COMMAND_EDIT_LAND_SMOOTH },
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{ "largesceneryplace", GAME_COMMAND_PLACE_LARGE_SCENERY },
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{ "largesceneryremove", GAME_COMMAND_REMOVE_LARGE_SCENERY },
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{ "largescenerysetcolour", GAME_COMMAND_SET_SCENERY_COLOUR },
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{ "loadorquit", GAME_COMMAND_LOAD_OR_QUIT },
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{ "mazeplacetrack", GAME_COMMAND_PLACE_MAZE_DESIGN },
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{ "mazesettrack", GAME_COMMAND_SET_MAZE_TRACK },
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{ "networkmodifygroup", GAME_COMMAND_MODIFY_GROUPS },
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{ "parkentranceremove", GAME_COMMAND_REMOVE_PARK_ENTRANCE },
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{ "parkmarketing", GAME_COMMAND_START_MARKETING_CAMPAIGN },
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{ "parksetdate", GAME_COMMAND_SET_DATE },
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{ "parksetloan", GAME_COMMAND_SET_CURRENT_LOAN },
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{ "parksetname", GAME_COMMAND_SET_PARK_NAME },
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{ "parksetparameter", GAME_COMMAND_SET_PARK_OPEN },
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{ "parksetresearchfunding", GAME_COMMAND_SET_RESEARCH_FUNDING },
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{ "pausetoggle", GAME_COMMAND_TOGGLE_PAUSE },
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{ "peeppickup", GAME_COMMAND_PICKUP_GUEST },
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{ "placeparkentrance", GAME_COMMAND_PLACE_PARK_ENTRANCE },
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{ "placepeepspawn", GAME_COMMAND_PLACE_PEEP_SPAWN },
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{ "playerkick", GAME_COMMAND_KICK_PLAYER },
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{ "playersetgroup", GAME_COMMAND_SET_PLAYER_GROUP },
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{ "ridecreate", GAME_COMMAND_CREATE_RIDE },
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{ "ridedemolish", GAME_COMMAND_DEMOLISH_RIDE },
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{ "rideentranceexitplace", GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT },
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{ "rideentranceexitremove", GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT },
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{ "ridesetappearance", GAME_COMMAND_SET_RIDE_APPEARANCE },
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{ "ridesetcolourscheme", GAME_COMMAND_SET_COLOUR_SCHEME },
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{ "ridesetname", GAME_COMMAND_SET_RIDE_NAME },
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{ "ridesetprice", GAME_COMMAND_SET_RIDE_PRICE },
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{ "ridesetsetting", GAME_COMMAND_SET_RIDE_SETTING },
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{ "ridesetstatus", GAME_COMMAND_SET_RIDE_STATUS },
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{ "ridesetvehicles", GAME_COMMAND_SET_RIDE_VEHICLES },
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{ "scenariosetsetting", GAME_COMMAND_EDIT_SCENARIO_OPTIONS },
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{ "setcheataction", GAME_COMMAND_CHEAT },
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{ "setparkentrancefee", GAME_COMMAND_SET_PARK_ENTRANCE_FEE },
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{ "signsetname", GAME_COMMAND_SET_SIGN_NAME },
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{ "signsetstyle", GAME_COMMAND_SET_SIGN_STYLE },
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{ "smallsceneryplace", GAME_COMMAND_PLACE_SCENERY },
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{ "smallsceneryremove", GAME_COMMAND_REMOVE_SCENERY },
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{ "stafffire", GAME_COMMAND_FIRE_STAFF_MEMBER },
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{ "staffhire", GAME_COMMAND_HIRE_NEW_STAFF_MEMBER },
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{ "staffsetcolour", GAME_COMMAND_SET_STAFF_COLOUR },
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{ "staffsetcostume", GAME_COMMAND_SET_STAFF_COSTUME },
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{ "staffsetname", GAME_COMMAND_SET_STAFF_NAME },
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{ "staffsetorders", GAME_COMMAND_SET_STAFF_ORDERS },
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{ "staffsetpatrolarea", GAME_COMMAND_SET_STAFF_PATROL },
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{ "surfacesetstyle", GAME_COMMAND_CHANGE_SURFACE_STYLE },
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{ "tilemodify", GAME_COMMAND_MODIFY_TILE },
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{ "trackdesign", GAME_COMMAND_PLACE_TRACK_DESIGN },
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{ "trackplace", GAME_COMMAND_PLACE_TRACK },
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{ "trackremove", GAME_COMMAND_REMOVE_TRACK },
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{ "tracksetbrakespeed", GAME_COMMAND_SET_BRAKES_SPEED },
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{ "wallplace", GAME_COMMAND_PLACE_WALL },
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{ "wallremove", GAME_COMMAND_REMOVE_WALL },
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{ "wallsetcolour", GAME_COMMAND_SET_WALL_COLOUR },
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{ "waterlower", GAME_COMMAND_LOWER_WATER },
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{ "waterraise", GAME_COMMAND_RAISE_WATER },
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{ "watersetheight", GAME_COMMAND_SET_WATER_HEIGHT }
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const static std::unordered_map<std::string, GameCommand> ActionNameToType = {
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{ "balloonpress", GameCommand::BalloonPress },
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{ "bannerplace", GameCommand::PlaceBanner },
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{ "bannerremove", GameCommand::RemoveBanner },
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{ "bannersetcolour", GameCommand::SetBannerColour },
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{ "bannersetname", GameCommand::SetBannerName },
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{ "bannersetstyle", GameCommand::SetBannerStyle },
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{ "clearscenery", GameCommand::ClearScenery },
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{ "climateset", GameCommand::SetClimate },
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{ "footpathplace", GameCommand::PlacePath },
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{ "footpathplacefromtrack", GameCommand::PlacePathFromTrack },
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{ "footpathremove", GameCommand::RemovePath },
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{ "footpathadditionplace", GameCommand::PlaceFootpathAddition },
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{ "footpathadditionremove", GameCommand::RemoveFootpathAddition },
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{ "guestsetflags", GameCommand::GuestSetFlags },
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{ "guestsetname", GameCommand::SetGuestName },
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{ "landbuyrights", GameCommand::BuyLandRights },
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{ "landlower", GameCommand::LowerLand },
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{ "landraise", GameCommand::RaiseLand },
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{ "landsetheight", GameCommand::SetLandHeight },
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{ "landsetrights", GameCommand::SetLandOwnership },
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{ "landsmoothaction", GameCommand::EditLandSmooth },
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{ "largesceneryplace", GameCommand::PlaceLargeScenery },
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{ "largesceneryremove", GameCommand::RemoveLargeScenery },
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{ "largescenerysetcolour", GameCommand::SetSceneryColour },
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{ "loadorquit", GameCommand::LoadOrQuit },
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{ "mazeplacetrack", GameCommand::PlaceMazeDesign },
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{ "mazesettrack", GameCommand::SetMazeTrack },
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{ "networkmodifygroup", GameCommand::ModifyGroups },
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{ "parkentranceremove", GameCommand::RemoveParkEntrance },
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{ "parkmarketing", GameCommand::StartMarketingCampaign },
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{ "parksetdate", GameCommand::SetDate },
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{ "parksetloan", GameCommand::SetCurrentLoan },
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{ "parksetname", GameCommand::SetParkName },
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{ "parksetparameter", GameCommand::SetParkOpen },
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{ "parksetresearchfunding", GameCommand::SetResearchFunding },
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{ "pausetoggle", GameCommand::TogglePause },
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{ "peeppickup", GameCommand::PickupGuest },
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{ "placeparkentrance", GameCommand::PlaceParkEntrance },
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{ "placepeepspawn", GameCommand::PlacePeepSpawn },
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{ "playerkick", GameCommand::KickPlayer },
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{ "playersetgroup", GameCommand::SetPlayerGroup },
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{ "ridecreate", GameCommand::CreateRide },
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{ "ridedemolish", GameCommand::DemolishRide },
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{ "rideentranceexitplace", GameCommand::PlaceRideEntranceOrExit },
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{ "rideentranceexitremove", GameCommand::RemoveRideEntranceOrExit },
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{ "ridesetappearance", GameCommand::SetRideAppearance },
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{ "ridesetcolourscheme", GameCommand::SetColourScheme },
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{ "ridesetname", GameCommand::SetRideName },
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{ "ridesetprice", GameCommand::SetRidePrice },
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{ "ridesetsetting", GameCommand::SetRideSetting },
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{ "ridesetstatus", GameCommand::SetRideStatus },
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{ "ridesetvehicles", GameCommand::SetRideVehicles },
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{ "scenariosetsetting", GameCommand::EditScenarioOptions },
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{ "setcheataction", GameCommand::Cheat },
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{ "setparkentrancefee", GameCommand::SetParkEntranceFee },
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{ "signsetname", GameCommand::SetSignName },
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{ "signsetstyle", GameCommand::SetSignStyle },
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{ "smallsceneryplace", GameCommand::PlaceScenery },
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{ "smallsceneryremove", GameCommand::RemoveScenery },
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{ "stafffire", GameCommand::FireStaffMember },
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{ "staffhire", GameCommand::HireNewStaffMember },
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{ "staffsetcolour", GameCommand::SetStaffColour },
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{ "staffsetcostume", GameCommand::SetStaffCostume },
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{ "staffsetname", GameCommand::SetStaffName },
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{ "staffsetorders", GameCommand::SetStaffOrders },
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{ "staffsetpatrolarea", GameCommand::SetStaffPatrol },
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{ "surfacesetstyle", GameCommand::ChangeSurfaceStyle },
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{ "tilemodify", GameCommand::ModifyTile },
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{ "trackdesign", GameCommand::PlaceTrackDesign },
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{ "trackplace", GameCommand::PlaceTrack },
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{ "trackremove", GameCommand::RemoveTrack },
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{ "tracksetbrakespeed", GameCommand::SetBrakesSpeed },
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{ "wallplace", GameCommand::PlaceWall },
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{ "wallremove", GameCommand::RemoveWall },
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{ "wallsetcolour", GameCommand::SetWallColour },
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{ "waterlower", GameCommand::LowerWater },
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{ "waterraise", GameCommand::RaiseWater },
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{ "watersetheight", GameCommand::SetWaterHeight }
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};
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static std::string GetActionName(uint32_t commandId)
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static std::string GetActionName(GameCommand commandId)
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{
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auto it = std::find_if(
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ActionNameToType.begin(), ActionNameToType.end(), [commandId](const auto& kvp) { return kvp.second == commandId; });
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@@ -1072,7 +1072,7 @@ void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<
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DukObject obj(_context);
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auto actionId = action.GetType();
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if (action.GetType() == GAME_COMMAND_CUSTOM)
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if (action.GetType() == GameCommand::Custom)
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{
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auto customAction = static_cast<const CustomAction&>(action);
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obj.Set("action", customAction.GetId());
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@@ -1104,7 +1104,7 @@ void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<
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}
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obj.Set("player", action.GetPlayer());
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obj.Set("type", actionId);
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obj.Set("type", EnumValue(actionId));
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auto flags = action.GetActionFlags();
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obj.Set("isClientOnly", (flags & GameActions::Flags::ClientOnly) != 0);
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