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Guests with umbrellas no longer always avoid Maze when it rains (#16859)

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
This commit is contained in:
Rik Smeets
2022-03-29 04:26:56 +02:00
committed by GitHub
parent aa0b49de7b
commit 4e8ea47e1b
7 changed files with 30 additions and 9 deletions

View File

@@ -2053,9 +2053,7 @@ bool Guest::ShouldGoOnRide(Ride* ride, StationIndex entranceNum, bool atQueue, b
}
}
// Peeps won't go on rides that aren't sufficiently undercover while it's raining.
// The threshold is fairly low and only requires about 10-15% of the ride to be undercover.
if (climate_is_raining() && (ride->sheltered_eighths) < 3)
if (climate_is_raining() && !ShouldRideWhileRaining(*ride))
{
if (peepAtRide)
{
@@ -2348,6 +2346,25 @@ int32_t Guest::GetParkEntryTime() const
return ParkEntryTime;
}
bool Guest::ShouldRideWhileRaining(const Ride& ride)
{
// Peeps will go on rides that are sufficiently undercover while it's raining.
// The threshold is fairly low and only requires about 10-15% of the ride to be undercover.
if (ride.sheltered_eighths >= 3)
{
return true;
}
// Peeps with umbrellas will go on rides where they can use their umbrella on it (like the Maze) 50% of the time
if (HasItem(ShopItem::Umbrella) && ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_PEEP_CAN_USE_UMBRELLA)
&& (scenario_rand() & 2) == 0)
{
return true;
}
return false;
}
void Guest::ChoseNotToGoOnRide(Ride* ride, bool peepAtRide, bool updateLastRide)
{
if (peepAtRide && updateLastRide)
@@ -4807,7 +4824,7 @@ void Guest::UpdateRideMazePathfinding()
if (IsActionInterruptable())
{
if (Energy > 64 && (scenario_rand() & 0xFFFF) <= 2427)
if (Energy > 64 && (scenario_rand() & 0xFFFF) <= 2427 && !climate_is_raining())
{
Action = PeepActionType::Jump;
ActionFrame = 0;