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Increase Sprite size to 0x200
This should allow for major refactoring of the sprite classes
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@@ -114,7 +114,7 @@ void crashed_vehicle_particle_update(rct_crashed_vehicle_particle* particle)
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*/
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void crash_splash_create(int32_t x, int32_t y, int32_t z)
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{
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rct_sprite_generic* sprite = &create_sprite(SPRITE_IDENTIFIER_MISC)->generic;
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SpriteGeneric* sprite = &create_sprite(SPRITE_IDENTIFIER_MISC)->generic;
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if (sprite != nullptr)
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{
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sprite->sprite_width = 33;
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