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Implement surface style API and improve plugin calling
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@@ -142,6 +142,9 @@ namespace OpenRCT2::Scripting
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void UnloadPlugins();
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void Update();
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std::future<void> Eval(const std::string& s);
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bool ExecutePluginCall(
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const std::shared_ptr<Plugin>& plugin, const DukValue& func, const std::vector<DukValue>& args,
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bool isGameStateMutable);
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void LogPluginInfo(const std::shared_ptr<Plugin>& plugin, const std::string_view& message);
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