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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-24 23:34:37 +01:00

Refactor slope flags

This commit is contained in:
Gymnasiast
2024-05-02 23:31:01 +02:00
parent 9e2463ff52
commit 4cdaaa9810
35 changed files with 757 additions and 790 deletions

View File

@@ -23,6 +23,7 @@
#include "../world/Park.h"
#include "../world/Surface.h"
#include "../world/Wall.h"
#include "../world/tile_element/Slope.h"
using namespace OpenRCT2;
@@ -153,8 +154,8 @@ GameActions::Result FootpathLayoutPlaceAction::ElementInsertQuery(GameActions::R
// Do not attempt to build a crossing with a queue or a sloped path.
auto isQueue = _constructFlags & PathConstructFlag::IsQueue;
uint8_t crossingMode = isQueue || (_slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
uint8_t crossingMode = isQueue || (_slope != kTileSlopeFlat) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
auto canBuild = MapCanConstructWithClearAt(
{ _loc, zLow, zHigh }, &MapPlaceNonSceneryClearFunc, quarterTile, GetFlags(), crossingMode);
if (!entrancePath && canBuild.Error != GameActions::Status::Ok)
@@ -224,8 +225,8 @@ GameActions::Result FootpathLayoutPlaceAction::ElementInsertExecute(GameActions:
// Do not attempt to build a crossing with a queue or a sloped path.
auto isQueue = _constructFlags & PathConstructFlag::IsQueue;
uint8_t crossingMode = isQueue || (_slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
uint8_t crossingMode = isQueue || (_slope != kTileSlopeFlat) ? CREATE_CROSSING_MODE_NONE
: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
auto canBuild = MapCanConstructWithClearAt(
{ _loc, zLow, zHigh }, &MapPlaceNonSceneryClearFunc, quarterTile, GAME_COMMAND_FLAG_APPLY | GetFlags(), crossingMode);
if (!entrancePath && canBuild.Error != GameActions::Status::Ok)