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fix drawing of object preview

We can't use dpi->width and dpi->height as they only define the clip region, not the viewport
This commit is contained in:
Ted John
2016-07-11 22:09:15 +01:00
parent 81a597ab0d
commit 4bf9748143
27 changed files with 49 additions and 49 deletions

View File

@@ -69,10 +69,10 @@ void SceneryGroupObject::Unload()
_legacyType.image = 0;
}
void SceneryGroupObject::DrawPreview(rct_drawpixelinfo * dpi) const
void SceneryGroupObject::DrawPreview(rct_drawpixelinfo * dpi, sint32 width, sint32 height) const
{
int x = dpi->width / 2;
int y = dpi->height / 2;
sint32 x = width / 2;
sint32 y = height / 2;
uint32 imageId = _legacyType.image + 0x20600001;
gfx_draw_sprite(dpi, imageId, x - 15, y - 14, 0);