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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-04 13:42:55 +01:00
Change GameState_t members to lowerCamelCase
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@@ -84,7 +84,7 @@ static bool ImportS6(MemoryStream& stream, std::unique_ptr<IContext>& context, b
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objManager.LoadObjects(loadResult.RequiredObjects);
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// TODO: Have a separate GameState and exchange once loaded.
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auto& gameState = GetGameState();
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auto& gameState = getGameState();
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importer->Import(gameState);
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GameInit(retainSpatialIndices);
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@@ -103,7 +103,7 @@ static bool ImportPark(MemoryStream& stream, std::unique_ptr<IContext>& context,
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objManager.LoadObjects(loadResult.RequiredObjects);
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// TODO: Have a separate GameState and exchange once loaded.
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auto& gameState = GetGameState();
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auto& gameState = getGameState();
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importer->Import(gameState);
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GameInit(retainSpatialIndices);
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@@ -118,7 +118,7 @@ static bool ExportSave(MemoryStream& stream, std::unique_ptr<IContext>& context)
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auto exporter = std::make_unique<ParkFileExporter>();
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exporter->ExportObjectsList = objManager.GetPackableObjects();
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auto& gameState = GetGameState();
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auto& gameState = getGameState();
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exporter->Export(gameState, stream);
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return true;
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@@ -130,7 +130,7 @@ static void RecordGameStateSnapshot(std::unique_ptr<IContext>& context, MemorySt
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auto& snapshot = snapshots->CreateSnapshot();
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snapshots->Capture(snapshot);
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snapshots->LinkSnapshot(snapshot, GetGameState().CurrentTicks, ScenarioRandState().s0);
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snapshots->LinkSnapshot(snapshot, getGameState().currentTicks, ScenarioRandState().s0);
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DataSerialiser snapShotDs(true, snapshotStream);
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snapshots->SerialiseSnapshot(snapshot, snapShotDs);
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}
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