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Change GameState_t members to lowerCamelCase
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@@ -1034,7 +1034,7 @@ public:
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if (gLegacyScene == LegacyScene::scenarioEditor)
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{
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if (GetGameState().EditorStep != EditorStep::LandscapeEditor)
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if (getGameState().editorStep != EditorStep::LandscapeEditor)
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return;
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}
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