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Change GameState_t members to lowerCamelCase

This commit is contained in:
Gymnasiast
2025-03-20 19:47:53 +01:00
parent eb30d3c054
commit 4badffcdb6
179 changed files with 2619 additions and 2619 deletions

View File

@@ -201,7 +201,7 @@ static bool MapAnimationInvalidateSmallScenery(const CoordsXYZ& loc)
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_IS_CLOCK))
{
// Peep, looking at scenery
if (!(GetGameState().CurrentTicks & 0x3FF) && GameIsNotPaused())
if (!(getGameState().currentTicks & 0x3FF) && GameIsNotPaused())
{
int32_t direction = tileElement->GetDirection();
auto quad = EntityTileList<Peep>(CoordsXY{ loc } - CoordsDirectionDelta[direction]);
@@ -489,7 +489,7 @@ static bool MapAnimationInvalidateWallDoor(const CoordsXYZ& loc)
TileCoordsXYZ tileLoc{ loc };
TileElement* tileElement;
if (GetGameState().CurrentTicks & 1)
if (getGameState().currentTicks & 1)
return false;
bool removeAnimation = true;