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Change GameState_t members to lowerCamelCase
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@@ -201,7 +201,7 @@ static bool MapAnimationInvalidateSmallScenery(const CoordsXYZ& loc)
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if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_IS_CLOCK))
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{
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// Peep, looking at scenery
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if (!(GetGameState().CurrentTicks & 0x3FF) && GameIsNotPaused())
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if (!(getGameState().currentTicks & 0x3FF) && GameIsNotPaused())
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{
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int32_t direction = tileElement->GetDirection();
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auto quad = EntityTileList<Peep>(CoordsXY{ loc } - CoordsDirectionDelta[direction]);
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@@ -489,7 +489,7 @@ static bool MapAnimationInvalidateWallDoor(const CoordsXYZ& loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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if (GetGameState().CurrentTicks & 1)
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if (getGameState().currentTicks & 1)
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return false;
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bool removeAnimation = true;
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