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https://github.com/OpenRCT2/OpenRCT2
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Change GameState_t members to lowerCamelCase
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@@ -59,7 +59,7 @@ GameActions::Result FootpathRemoveAction::Query() const
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GameActions::Status::InvalidParameters, STR_CANT_REMOVE_FOOTPATH_FROM_HERE, STR_OFF_EDGE_OF_MAP);
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}
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if (!(gLegacyScene == LegacyScene::scenarioEditor || GetGameState().Cheats.sandboxMode) && !MapIsLocationOwned(_loc))
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if (!(gLegacyScene == LegacyScene::scenarioEditor || getGameState().cheats.sandboxMode) && !MapIsLocationOwned(_loc))
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{
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return GameActions::Result(
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GameActions::Status::NotOwned, STR_CANT_REMOVE_FOOTPATH_FROM_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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@@ -104,17 +104,17 @@ GameActions::Result FootpathRemoveAction::Execute() const
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TileElementRemove(footpathElement);
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FootpathUpdateQueueChains();
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auto& gameState = GetGameState();
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auto& gameState = getGameState();
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// Remove the spawn point (if there is one in the current tile)
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gameState.PeepSpawns.erase(
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gameState.peepSpawns.erase(
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std::remove_if(
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gameState.PeepSpawns.begin(), gameState.PeepSpawns.end(),
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gameState.peepSpawns.begin(), gameState.peepSpawns.end(),
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[this](const CoordsXYZ& spawn) {
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{
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return spawn.ToTileStart() == _loc.ToTileStart();
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}
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}),
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gameState.PeepSpawns.end());
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gameState.peepSpawns.end());
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}
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else
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{
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