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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 22:34:33 +01:00

Change GameState_t members to lowerCamelCase

This commit is contained in:
Gymnasiast
2025-03-20 19:47:53 +01:00
parent eb30d3c054
commit 4badffcdb6
179 changed files with 2619 additions and 2619 deletions

View File

@@ -183,7 +183,7 @@ void RCT2StringToUTF8Self(char* buffer, size_t length)
static void FixGuestsHeadingToParkCount()
{
auto& gameState = GetGameState();
auto& gameState = getGameState();
uint32_t guestsHeadingToPark = 0;
@@ -195,13 +195,13 @@ static void FixGuestsHeadingToParkCount()
}
}
if (gameState.NumGuestsHeadingForPark != guestsHeadingToPark)
if (gameState.numGuestsHeadingForPark != guestsHeadingToPark)
{
LOG_WARNING(
"Corrected bad amount of guests heading to park: %u -> %u", gameState.NumGuestsHeadingForPark, guestsHeadingToPark);
"Corrected bad amount of guests heading to park: %u -> %u", gameState.numGuestsHeadingForPark, guestsHeadingToPark);
}
gameState.NumGuestsHeadingForPark = guestsHeadingToPark;
gameState.numGuestsHeadingForPark = guestsHeadingToPark;
}
static void FixGuestCount()
@@ -217,13 +217,13 @@ static void FixGuestCount()
}
}
auto& gameState = GetGameState();
if (gameState.NumGuestsInPark != guestCount)
auto& gameState = getGameState();
if (gameState.numGuestsInPark != guestCount)
{
LOG_WARNING("Corrected bad amount of guests in park: %u -> %u", gameState.NumGuestsInPark, guestCount);
LOG_WARNING("Corrected bad amount of guests in park: %u -> %u", gameState.numGuestsInPark, guestCount);
}
gameState.NumGuestsInPark = guestCount;
gameState.numGuestsInPark = guestCount;
}
static void FixPeepsWithInvalidRideReference()
@@ -303,8 +303,8 @@ static void FixInvalidSurfaces()
// Fix the invisible border tiles.
// At this point, we can be sure that surfaceElement is not NULL.
auto& gameState = GetGameState();
if (x == 0 || x == gameState.MapSize.x - 1 || y == 0 || y == gameState.MapSize.y - 1)
auto& gameState = getGameState();
if (x == 0 || x == gameState.mapSize.x - 1 || y == 0 || y == gameState.mapSize.y - 1)
{
surfaceElement->SetBaseZ(kMinimumLandZ);
surfaceElement->SetClearanceZ(kMinimumLandZ);
@@ -367,8 +367,8 @@ void GameLoadInit()
}
auto windowManager = context->GetUiContext()->GetWindowManager();
auto& gameState = GetGameState();
windowManager->SetMainView(gameState.SavedView, gameState.SavedViewZoom, gameState.SavedViewRotation);
auto& gameState = getGameState();
windowManager->SetMainView(gameState.savedView, gameState.savedViewZoom, gameState.savedViewRotation);
if (NetworkGetMode() != NETWORK_MODE_CLIENT)
{
@@ -484,7 +484,7 @@ void SaveGameWithName(u8string_view name)
{
LOG_VERBOSE("Saving to %s", u8string(name).c_str());
auto& gameState = GetGameState();
auto& gameState = getGameState();
if (ScenarioSave(gameState, name, Config::Get().general.SavePluginData ? 1 : 0))
{
LOG_VERBOSE("Saved to %s", u8string(name).c_str());
@@ -608,7 +608,7 @@ void GameAutosave()
File::Copy(path, backupPath, true);
}
auto& gameState = GetGameState();
auto& gameState = getGameState();
if (!ScenarioSave(gameState, path, saveFlags))
Console::Error::WriteLine("Could not autosave the scenario. Is the save folder writeable?");