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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-26 08:14:38 +01:00

Change GameState_t members to lowerCamelCase

This commit is contained in:
Gymnasiast
2025-03-20 19:47:53 +01:00
parent eb30d3c054
commit 4badffcdb6
179 changed files with 2619 additions and 2619 deletions

View File

@@ -102,20 +102,20 @@ namespace OpenRCT2::Editor
auto* context = GetContext();
context->SetActiveScene(context->GetGameScene());
auto& gameState = GetGameState();
auto& gameState = getGameState();
Audio::StopAll();
ObjectListLoad();
gameStateInitAll(gameState, kDefaultMapSize);
gLegacyScene = LegacyScene::scenarioEditor;
gameState.EditorStep = EditorStep::ObjectSelection;
gameState.Park.Flags |= PARK_FLAGS_SHOW_REAL_GUEST_NAMES;
gameState.ScenarioCategory = SCENARIO_CATEGORY_OTHER;
gameState.editorStep = EditorStep::ObjectSelection;
gameState.park.Flags |= PARK_FLAGS_SHOW_REAL_GUEST_NAMES;
gameState.scenarioCategory = SCENARIO_CATEGORY_OTHER;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
gScreenAge = 0;
gameState.ScenarioName = LanguageGetString(STR_MY_NEW_SCENARIO);
gameState.scenarioName = LanguageGetString(STR_MY_NEW_SCENARIO);
}
/**
@@ -144,12 +144,12 @@ namespace OpenRCT2::Editor
return;
}
auto& gameState = GetGameState();
auto& gameState = getGameState();
ScenarioReset(gameState);
gLegacyScene = LegacyScene::scenarioEditor;
gameState.EditorStep = EditorStep::ObjectiveSelection;
gameState.ScenarioCategory = SCENARIO_CATEGORY_OTHER;
gameState.editorStep = EditorStep::ObjectiveSelection;
gameState.scenarioCategory = SCENARIO_CATEGORY_OTHER;
ViewportInitAll();
OpenEditorWindows();
FinaliseMainView();
@@ -172,9 +172,9 @@ namespace OpenRCT2::Editor
ObjectManagerUnloadAllObjects();
ObjectListLoad();
gameStateInitAll(GetGameState(), kDefaultMapSize);
gameStateInitAll(getGameState(), kDefaultMapSize);
SetAllLandOwned();
GetGameState().EditorStep = EditorStep::ObjectSelection;
getGameState().editorStep = EditorStep::ObjectSelection;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
@@ -197,9 +197,9 @@ namespace OpenRCT2::Editor
ObjectManagerUnloadAllObjects();
ObjectListLoad();
gameStateInitAll(GetGameState(), kDefaultMapSize);
gameStateInitAll(getGameState(), kDefaultMapSize);
SetAllLandOwned();
GetGameState().EditorStep = EditorStep::ObjectSelection;
getGameState().editorStep = EditorStep::ObjectSelection;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
@@ -212,9 +212,9 @@ namespace OpenRCT2::Editor
*/
static void SetAllLandOwned()
{
auto& gameState = GetGameState();
MapRange range = { 2 * kCoordsXYStep, 2 * kCoordsXYStep, (gameState.MapSize.x - 3) * kCoordsXYStep,
(gameState.MapSize.y - 3) * kCoordsXYStep };
auto& gameState = getGameState();
MapRange range = { 2 * kCoordsXYStep, 2 * kCoordsXYStep, (gameState.mapSize.x - 3) * kCoordsXYStep,
(gameState.mapSize.y - 3) * kCoordsXYStep };
auto landSetRightsAction = LandSetRightsAction(range, LandSetRightSetting::SetForSale);
landSetRightsAction.SetFlags(GAME_COMMAND_FLAG_NO_SPEND);
GameActions::Execute(&landSetRightsAction);
@@ -232,7 +232,7 @@ namespace OpenRCT2::Editor
auto* context = GetContext();
context->SetActiveScene(context->GetGameScene());
GetGameState().EditorStep = EditorStep::LandscapeEditor;
getGameState().editorStep = EditorStep::LandscapeEditor;
gScreenAge = 0;
gLegacyScene = LegacyScene::scenarioEditor;
ViewportInitAll();
@@ -274,39 +274,39 @@ namespace OpenRCT2::Editor
staff->SetName({});
}
auto& gameState = GetGameState();
auto& gameState = getGameState();
ResetAllEntities();
UpdateConsolidatedPatrolAreas();
gameState.NumGuestsInPark = 0;
gameState.NumGuestsHeadingForPark = 0;
gameState.NumGuestsInParkLastWeek = 0;
gameState.GuestChangeModifier = 0;
gameState.numGuestsInPark = 0;
gameState.numGuestsHeadingForPark = 0;
gameState.numGuestsInParkLastWeek = 0;
gameState.guestChangeModifier = 0;
if (fromSave)
{
gameState.Park.Flags |= PARK_FLAGS_NO_MONEY;
gameState.park.Flags |= PARK_FLAGS_NO_MONEY;
if (gameState.Park.EntranceFee == 0)
if (gameState.park.EntranceFee == 0)
{
gameState.Park.Flags |= PARK_FLAGS_PARK_FREE_ENTRY;
gameState.park.Flags |= PARK_FLAGS_PARK_FREE_ENTRY;
}
else
{
gameState.Park.Flags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
gameState.park.Flags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
}
gameState.Park.Flags &= ~PARK_FLAGS_SPRITES_INITIALISED;
gameState.park.Flags &= ~PARK_FLAGS_SPRITES_INITIALISED;
gameState.GuestInitialCash = std::clamp(gameState.GuestInitialCash, 10.00_GBP, kMaxEntranceFee);
gameState.guestInitialCash = std::clamp(gameState.guestInitialCash, 10.00_GBP, kMaxEntranceFee);
gameState.InitialCash = std::min<money64>(gameState.InitialCash, 100000);
gameState.initialCash = std::min<money64>(gameState.initialCash, 100000);
FinanceResetCashToInitial();
gameState.BankLoan = std::clamp<money64>(gameState.BankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.bankLoan = std::clamp<money64>(gameState.bankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.MaxBankLoan = std::clamp<money64>(gameState.MaxBankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.maxBankLoan = std::clamp<money64>(gameState.maxBankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.BankLoanInterestRate = std::clamp<uint8_t>(gameState.BankLoanInterestRate, 5, MaxBankLoanInterestRate);
gameState.bankLoanInterestRate = std::clamp<uint8_t>(gameState.bankLoanInterestRate, 5, MaxBankLoanInterestRate);
}
ClimateReset();
@@ -327,7 +327,7 @@ namespace OpenRCT2::Editor
auto* windowMgr = Ui::GetWindowManager();
switch (GetGameState().EditorStep)
switch (getGameState().editorStep)
{
case EditorStep::ObjectSelection:
if (windowMgr->FindByClass(WindowClass::EditorObjectSelection) != nullptr)
@@ -383,8 +383,8 @@ namespace OpenRCT2::Editor
static void FinaliseMainView()
{
auto windowManager = Ui::GetWindowManager();
auto& gameState = GetGameState();
windowManager->SetMainView(gameState.SavedView, gameState.SavedViewZoom, gameState.SavedViewRotation);
auto& gameState = getGameState();
windowManager->SetMainView(gameState.savedView, gameState.savedViewZoom, gameState.savedViewRotation);
ResetAllSpriteQuadrantPlacements();
@@ -474,19 +474,19 @@ namespace OpenRCT2::Editor
*/
ResultWithMessage CheckPark()
{
auto& gameState = GetGameState();
auto& gameState = getGameState();
int32_t parkSize = Park::UpdateSize(gameState);
if (parkSize == 0)
{
return { false, STR_PARK_MUST_OWN_SOME_LAND };
}
if (gameState.Park.Entrances.empty())
if (gameState.park.Entrances.empty())
{
return { false, STR_NO_PARK_ENTRANCES };
}
for (const auto& parkEntrance : gameState.Park.Entrances)
for (const auto& parkEntrance : gameState.park.Entrances)
{
int32_t direction = DirectionReverse(parkEntrance.direction);
@@ -504,7 +504,7 @@ namespace OpenRCT2::Editor
}
}
if (gameState.PeepSpawns.empty())
if (gameState.peepSpawns.empty())
{
return { false, STR_PEEP_SPAWNS_NOT_SET };
}