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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-30 02:05:13 +01:00
Create GamePalette struct
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@@ -38,7 +38,7 @@ assert_struct_size(rct_sprite_file_header, 8);
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#pragma pack(pop)
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static PaletteBGRA spriteFilePalette[256];
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static GamePalette spriteFilePalette;
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static rct_sprite_file_header spriteFileHeader;
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static rct_g1_element* spriteFileEntries;
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@@ -215,19 +215,19 @@ static bool sprite_file_export(int32_t spriteIndex, const char* outPath)
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dpi.pitch = 0;
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dpi.zoom_level = 0;
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std::memcpy(spriteFilePalette, StandardPalette, 256 * sizeof(PaletteBGRA));
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spriteFilePalette = StandardPalette;
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if (spriteHeader->flags & G1_FLAG_RLE_COMPRESSION)
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{
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gfx_rle_sprite_to_buffer(
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spriteHeader->offset, pixels, reinterpret_cast<uint8_t*>(spriteFilePalette), &dpi, ImageId(), 0,
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spriteHeader->height, 0, spriteHeader->width);
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spriteHeader->offset, pixels, static_cast<uint8_t*>(spriteFilePalette), &dpi, ImageId(), 0, spriteHeader->height, 0,
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spriteHeader->width);
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}
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else
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{
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gfx_bmp_sprite_to_buffer(
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reinterpret_cast<uint8_t*>(spriteFilePalette), spriteHeader->offset, pixels, spriteHeader, &dpi,
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spriteHeader->height, spriteHeader->width, ImageId());
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static_cast<uint8_t*>(spriteFilePalette), spriteHeader->offset, pixels, spriteHeader, &dpi, spriteHeader->height,
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spriteHeader->width, ImageId());
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}
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auto const pixels8 = dpi.bits;
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