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Move remaining EntityBase functions to EntityBase.cpp
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@@ -8,6 +8,11 @@
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#include "EntityList.h"
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#include "EntityRegistry.h"
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template<> bool EntityBase::Is<Litter>() const
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{
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return Type == EntityType::Litter;
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}
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static bool isLocationLitterable(const CoordsXYZ& mapPos)
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{
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TileElement* tileElement;
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