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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-22 23:33:04 +01:00

Apply code style to context functions

This commit is contained in:
Duncan
2022-11-06 20:49:07 +00:00
committed by GitHub
parent 27f3a3a796
commit 482971710d
104 changed files with 557 additions and 558 deletions

View File

@@ -743,7 +743,7 @@ void window_push_others_right(rct_window& window)
return;
w->Invalidate();
if (window.windowPos.x + window.width + 13 >= context_get_width())
if (window.windowPos.x + window.width + 13 >= ContextGetWidth())
return;
auto push_amount = window.windowPos.x + window.width - w->windowPos.x + 3;
w->windowPos.x += push_amount;
@@ -773,7 +773,7 @@ void window_push_others_below(rct_window& w1)
return;
// Check if there is room to push it down
if (w1.windowPos.y + w1.height + 80 >= context_get_height())
if (w1.windowPos.y + w1.height + 80 >= ContextGetHeight())
return;
// Invalidate the window's current area
@@ -955,7 +955,7 @@ void window_viewport_get_map_coords_by_cursor(
const rct_window& w, int32_t* map_x, int32_t* map_y, int32_t* offset_x, int32_t* offset_y)
{
// Get mouse position to offset against.
auto mouseCoords = context_get_cursor_position_scaled();
auto mouseCoords = ContextGetCursorPositionScaled();
// Compute map coordinate by mouse position.
auto viewportPos = w.viewport->ScreenToViewportCoord(mouseCoords);
@@ -996,7 +996,7 @@ void window_viewport_centre_tile_around_cursor(rct_window& w, int32_t map_x, int
}
// Get mouse position to offset against.
auto mouseCoords = context_get_cursor_position_scaled();
auto mouseCoords = ContextGetCursorPositionScaled();
// Rebase mouse position onto centre of window, and compensate for zoom level.
int32_t rebased_x = w.viewport->zoom.ApplyTo((w.width >> 1) - mouseCoords.x);
@@ -1879,7 +1879,7 @@ static void window_snap_right(rct_window& w, int32_t proximity)
leftMost = std::min<int32_t>(leftMost, w2->windowPos.x);
});
auto screenWidth = context_get_width();
auto screenWidth = ContextGetWidth();
if (screenWidth >= wLeftProximity && screenWidth <= wRightProximity)
leftMost = std::min(leftMost, screenWidth);
@@ -1909,7 +1909,7 @@ static void window_snap_bottom(rct_window& w, int32_t proximity)
topMost = std::min<int32_t>(topMost, w2->windowPos.y);
});
auto screenHeight = context_get_height();
auto screenHeight = ContextGetHeight();
if (screenHeight >= wTopProximity && screenHeight <= wBottomProximity)
topMost = std::min(topMost, screenHeight);
@@ -1922,7 +1922,7 @@ void window_move_and_snap(rct_window& w, ScreenCoordsXY newWindowCoords, int32_t
auto originalPos = w.windowPos;
int32_t minY = (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) ? 1 : TOP_TOOLBAR_HEIGHT + 2;
newWindowCoords.y = std::clamp(newWindowCoords.y, minY, context_get_height() - 34);
newWindowCoords.y = std::clamp(newWindowCoords.y, minY, ContextGetHeight() - 34);
if (snapProximity > 0)
{
@@ -1983,7 +1983,7 @@ void window_start_textbox(
// from crashing the game.
gTextBoxInput[maxLength - 1] = '\0';
gTextInput = context_start_text_input(gTextBoxInput, maxLength);
gTextInput = ContextStartTextInput(gTextBoxInput, maxLength);
}
void window_cancel_textbox()
@@ -1997,7 +1997,7 @@ void window_cancel_textbox()
}
gCurrentTextBox.window.classification = WindowClass::Null;
gCurrentTextBox.window.number = 0;
context_stop_text_input();
ContextStopTextInput();
gUsingWidgetTextBox = false;
if (w != nullptr)
{