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https://github.com/OpenRCT2/OpenRCT2
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Remove unused code
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@@ -889,66 +889,6 @@ void WindowScrollToLocation(WindowBase& w, const CoordsXYZ& coords)
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}
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}
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/**
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*
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* rct2: 0x00688956
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*/
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static void call_event_viewport_rotate_on_all_windows()
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{
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WindowVisitEach([](WindowBase* w) { w->OnViewportRotate(); });
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}
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/**
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*
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* rct2: 0x0068881A
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* direction can be used to alter the camera rotation:
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* 1: clockwise
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* -1: anti-clockwise
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*/
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void WindowRotateCamera(WindowBase& w, int32_t direction)
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{
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Viewport* viewport = w.viewport;
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if (viewport == nullptr)
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return;
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auto windowPos = ScreenCoordsXY{ (viewport->width >> 1), (viewport->height >> 1) } + viewport->pos;
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// has something to do with checking if middle of the viewport is obstructed
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Viewport* other;
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auto mapXYCoords = ScreenGetMapXY(windowPos, &other);
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CoordsXYZ coords{};
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// other != viewport probably triggers on viewports in ride or guest window?
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// naoXYCoords is nullopt if middle of viewport is obstructed by another window?
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if (!mapXYCoords.has_value() || other != viewport)
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{
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auto viewPos = ScreenCoordsXY{ (viewport->view_width >> 1), (viewport->view_height >> 1) } + viewport->viewPos;
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coords = ViewportAdjustForMapHeight(viewPos, viewport->rotation);
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}
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else
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{
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coords.x = mapXYCoords->x;
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coords.y = mapXYCoords->y;
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coords.z = TileElementHeight(coords);
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}
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viewport->rotation = (viewport->rotation + direction) & 3;
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auto centreLoc = centre_2d_coordinates(coords, viewport);
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if (centreLoc.has_value())
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{
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w.savedViewPos = centreLoc.value();
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viewport->viewPos = *centreLoc;
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}
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w.Invalidate();
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call_event_viewport_rotate_on_all_windows();
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ResetAllSpriteQuadrantPlacements();
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}
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void WindowViewportGetMapCoordsByCursor(
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const WindowBase& w, int32_t* map_x, int32_t* map_y, int32_t* offset_x, int32_t* offset_y)
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{
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@@ -579,7 +579,6 @@ void WindowPushOthersBelow(WindowBase& w1);
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WindowBase* WindowGetMain();
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void WindowScrollToLocation(WindowBase& w, const CoordsXYZ& coords);
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void WindowRotateCamera(WindowBase& w, int32_t direction);
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void WindowViewportGetMapCoordsByCursor(
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const WindowBase& w, int32_t* map_x, int32_t* map_y, int32_t* offset_x, int32_t* offset_y);
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void WindowViewportCentreTileAroundCursor(WindowBase& w, int32_t map_x, int32_t map_y, int32_t offset_x, int32_t offset_y);
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