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Correct formatting up to the management folder
I went over the commits ab7f22f..8726712 (bulk format commits for game actions to management inclusive) and corrected all mistakes I found. Most of them have to do with arrays missing trailing commas, making clang-format indent the entire array or not add breaks between the values.
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@@ -1067,8 +1067,11 @@ static int32_t cc_load_object(InteractiveConsole& console, const utf8** argv, in
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static int32_t cc_object_count(InteractiveConsole& console, [[maybe_unused]] const utf8** argv, [[maybe_unused]] int32_t argc)
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{
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const utf8* object_type_names[] = { "Rides", "Small scenery", "Large scenery", "Walls", "Banners",
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"Paths", "Path Additions", "Scenery groups", "Park entrances", "Water" };
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const utf8* object_type_names[] = {
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"Rides", "Small scenery", "Large scenery", "Walls", "Banners",
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"Paths", "Path Additions", "Scenery groups", "Park entrances", "Water",
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};
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for (int32_t i = 0; i < 10; i++)
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{
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int32_t entryGroupIndex = 0;
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